1.How can I help? a.
I don't have any modding skills at all but I still want to do what I can to help.Even without modding skills you can be tons of help to the mod. Just spread the word around and wear one of our
signatures. This will help us tons because every mod/game needs a strong player base to succeed. Also, posts on the thread are very encouraging to our team. Criticism helps us know how to improve our work and praise encourages us to work harder.
b.I can research and/or map.Sorry but we don't allow researchers or mappers into the team officially. It would just be too easy to abuse since that would mean that anyone who can provide a couple google links or a couple maps would have access to early testing versions. However, research and mapping help is still appreciated and of course, you'll be credited. For mappers, we've made a mapping module(NW with WWI props) so that mappers can get started before the release of the mod. However, it is currently bugged and it's best to wait until we fix it up.
c.I have actual modding skills like modeling, coding, or animating.We accept modders that are serious about helping the mod and have some modding experience. If you want to join, make a post on the forums(pm if you prefer) showing the position you want, past experiences, and some work you've done.
2.When does the mod take place?We want to be flexible to allow us more options so we're going for a 1916-17 time frame.
3.When will this mod be released?Short Answer: We don't know
At this point in the development of the mod, there is really no way to determine when this mod will be released. Since we arn't getting paid to do this, we can only work on this in our freetime, still needing to worry about real work and school. There are also things that can put team members out of action for a long time. So for now, any release date that we give out will most likely be wrong and we'd rather not disappoint anyone.
b.Will this mod be out by ------ ?Again, we don't know. Asking "when will this release," in a slightly different way will not yield you a better answer.
4.Will there be machineguns?Yes. We'll have light machine guns that can be moved around quickly and heavy machine guns that you need to deploy to use. Update #9 shows a placeholder French Chauchat LMG in action.
5.Will there be artillery?Yes! We'll have a variety of shorter range artillery like mortars, infantry support guns, and light field guns. Anything heavier than those wouldn't make any sense because of the small size of Warband maps. There will also be a wide variety of ammunition like explosive and gas.
6.What about stuff like flamethrowers, tanks, armored cars and planes?As you can probably guess, stuff like this is very difficult to do. Other mods have proven that such features are possible so you may see them in the far future but it's definitely not a priority at the moment.
7.What other factions will there be?Once France and Germany are fleshed out we'll work on the UK. After that we're thinking of doing the other major powers in this order; Austria-Hungarian Empire, Russian Empire, Ottoman Empire. If we actually make it that far, we may even try to include some minor factions. :wink:
b.Montenegro?No.
8.Will German troops be able to wear the Pickelhaube?Unfortunately, no. It was not used during combat during the mod's time frame.
9.Will there be cavalry?For the first few versions, no. We're starting with creating the Western Front which means maps covered with trenches, barbed wire, and craters. Cavalry would hardly be able to maneuver. Machine guns and accurate rifles would annihilate horses at the start of every round. Cavalry is simply not good for game play. Furthermore, historically there are several countries that did not use cavalry significantly on the Western Front. Even the countries that did use cavalry found little use for them and they were often dismounted to fight in the trenches.
10.Can I be apart of the closed beta?Closed beta will be very small, exclusive to the team, contributors, and a few others. Don't ask to be one of the 'few others', you will be denied.