Developer Blog #3 - Revival Plans, Iron Europe 2.0
Hopefully, the lack of new information hasn't given the impression that the mod has been abandoned. The team has been hard at work improving the mod, taking into consideration the suggestions and criticism we have received. All aspects of the mod will be refined and some widely requested new features will be added. All of these changes will culminate in a large update called Iron Europe 2.0. This developer blog will cover a small portion of our overall plans for the update.
More dynamic gameplay is one of our main focuses. An issue that lots of people have reported is that on each map, the factions will always capture and hold the same flags, round after round. Due to the respawning of defenders and lack of cover, it is almost impossible to capture points, leading to repetitive gameplay. A start to fixing this is to lock spawning on flags where combat is happening. This will remove the frustrating moments when you're trying to cap a flag and get shot in the back due to a spawning defender. As well, our current maps will be reworked to provide more cover, allowing for easier movement between flags. New maps will also be made with this in mind. As a result of these changes, game-play will be much less repetitive and more tactical.
As many of you have guessed, the United Kingdom will be making its appearance in IE 2.0. Docm's contribution of a Canadian Uniform
gave us a huge head start.
We have plans to add different regiments to each faction, meaning that you might see Scottish, Canadian, Australian and other Dominion troops as part of the new UK faction as well as the Foreign Legion and Bavarians for France and Germany, respectively. However, depending on how we progress in the coming weeks, they may or may not be part of the upcoming update. Still, if there is a particular regiment you would like to see in the game, let us know and we would be happy to consider your suggestion.
More info on our plans for Iron Europe 2.0 will be released in future developer blogs. We believe that an update of this size will be able to revive the mod as there is plenty of room for improvement and NW still maintains a sizable player-base. If you enjoyed playing the mod when it was populated, please help us to rebuild the community so that you can do so once again upon the release of IE 2.0. For instance, you might be interested in joining our public weekly monday event at 19.30 GMT +1. For more information, check this page
. As always, thanks to those who continue to support us.