Author Topic: Blood and Iron - General discussion.  (Read 71458 times)

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Offline Willhelm

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Blood and Iron - General discussion.
« on: March 01, 2013, 10:27:21 pm »


"The great questions of the time will not be resolved by speeches and majority decisions—
that was the great mistake of 1848 and 1849—but by iron and blood".
- Otto Von Bismarck


Overview
Blood and Iron is a modification for Napoleonic wars set mainly between 1870 and 1880. The aim is to accurately represent the era while creating a fun and balanced mod. The mod features 3 main factions, Prussia, France, and Great Britain, as well as units from several other nations including the USA, Sweden, Austria, Russia, and more.


History
The late 19th century was a period of great change. New empires and nations formed, Imperialism and militarism rose to new levels, while stereotypes and hunger for empire remained the same. Old alliances were broken and new ones were formed. Great Britain was making large strides on increasing her colonies, Germany formed as a new nation, France finally became a republic and broke away from Emperors, and the United states was recovering from the civil war to become a major world power to challenge the old rulers.


Features

Hundreds of Historical period uniforms.
Dozens of different firearms, swords, and pistols.
New animations.
Fixable Bayonets.
Medics.
New maps.

Credits
    James Grant for support and advice.
    Galadhion for support and advice.
    DanP346 for his pickelhaube.
    Willhelm Parade for managing the Moddb.
    Blame_Canada for research, historical advice and signature.
    Crozade/Fabio for music
    Blitz_craig, used some of his maps
    CaseofInsanity, bayonet fixing animation
    Gokiller, Mapping help
    Betaknight, General advice
    Azrooh, Bayonet script
    Oscar XI Hederlööf for resources
    Friedrich for maps
    Comrade Temuzu for maps
    Candide and Jordan, doing a lot of models and textures for me which save me time
    Austro's British revolver
    Hinkel, for letting me take anything from NaS and helping in other ways
   1866 Western mod for their western resources
   Danyele for coding help
   Everyone else who i am probably forgotten, please remind me.


Links

Download Links

Server Files coming soon

Installation tip.
If you have played Blood and Iron before, please delete your existing module before installing the new one, while not completely necessary it reduces the risk of a conflict or problem. The mod uses the Napoleonic wars installer, and there seems to be a bug where it names the mod folder after the last mod you installed,  to stop this when the installer asks what directory you want, check the end of the path and make sure it says "Blood and Iron", for example, "C:\Program Files (x86)\Steam\steamapps\common\MountBlade Warband\Modules\Blood and Iron". If it is not "Blood and Iron" you won't be able to see servers. If you've already installed just go to your module directory and rename the folder.

If you have problems with your NW key (NW is not installed), please do the following:

Spoiler
- Right click on Mount & Blade: Warband on steam and select view CD key.
Copy the Napoleonic Wars serial code or keep it open.

- Click Start > Run
- Enter regedit, right click to open with administrative rights
- A new window will open, browse to HKEY_CURRENT_USER > Software > MountAndBladeWarbandKeys
- Search the entry, serial_key_nw,
- If it doesent exist, make a string value with that name and enter your cd key there.
- make sure that the value is the same as your CD key. Also make sure that the key is separated correctly. Double click the entry and modify it until it is correct. Watch out for invisible spaces in the CD key.
- If you are done with that, close the Registry Window and start the installer, and have fun playing!
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« Last Edit: January 12, 2014, 05:37:53 pm by Willhelm »

Offline The Respected Man

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #1 on: March 01, 2013, 10:31:01 pm »
Quite excited for this. Good luck!
Spoiler

Offline TheZach_Attack

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #2 on: March 01, 2013, 10:36:39 pm »
Spoiler

Good Luck!

Offline Hugh MacKay

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #3 on: March 01, 2013, 10:41:16 pm »
Good luck!
Do you have a team or going solo?
"The most amazing things that can happen to a human being will happen to you if you just lower your expectations."

Offline Wismar

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #4 on: March 01, 2013, 10:41:31 pm »
Awesome!!!!!!
I wish you good luck!
Can't wait to grap a dreyse and shoot some frenchies!
« Last Edit: March 01, 2013, 10:49:04 pm by Oscar XI Hederlööf »

Offline Wolfy

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #5 on: March 01, 2013, 10:43:31 pm »
Looking good!  :D

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #6 on: March 01, 2013, 10:44:37 pm »
Good luck!
Do you have a team or going solo?

Solo really.
I have done much more such as new ground textures, building textures, weapon textures, new animations, but all that will be shown at a later date.

Offline kpetschulat

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #7 on: March 01, 2013, 10:49:26 pm »
Wow, you have a surprising amount of models already. Can't wait for this mod! Sweet!

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #8 on: March 01, 2013, 10:50:20 pm »
Everything was done in just over 2 weeks.

Offline Pinball Wizard

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #9 on: March 01, 2013, 10:51:42 pm »
Looks pretty good! Keep it up!
Spoiler
Only God can save this generation:

Offline kpetschulat

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #10 on: March 01, 2013, 10:52:03 pm »
So, every choosable unit is going to be a standard model? So, no specific regiment selection?

Offline Wismar

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #11 on: March 01, 2013, 10:52:34 pm »
Really impressed that you do animations, textures and models all by yourself! :)
You have accomplished something most other mod makers take several months to do.

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #12 on: March 01, 2013, 10:54:05 pm »
So, every choosable unit is going to be a standard model? So, no specific regiment selection?

I'm undecided on that. By this time every regiment didn't have a unique uniform, all line infantry was the same, all jaegers, etc. Of course i have to stick a number on their hats and such so they will probably be a specific regiment. The Zouaves are the 1st zouaves because they have red piping.

Offline TORN

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #13 on: March 01, 2013, 11:07:02 pm »
I've been expecting this. best of luck with this Willhelm.


Really impressed that you do animations, textures and models all by yourself! :)
You have accomplished something most other mod makers take several months to do.
Not really

Offline Wismar

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Re: Blood and Iron - A Franco-Prussian War mod.
« Reply #14 on: March 01, 2013, 11:14:04 pm »
I've been expecting this. best of luck with this Willhelm.


Really impressed that you do animations, textures and models all by yourself! :)
You have accomplished something most other mod makers take several months to do.
Not really
Well, still impressed.

Willhelm, how will you tackle the balance?
The Prussian arty was superior because of it's breechloading capabilities.
The French Bolt action rifle was superior to the Dreyse because of it's faster loading.
Maybe make the dreyse more accurate or more damaging?