As of now: unbalanced as shit.
I am aware that this is still pre-alpha, but I'd imagine Docm would have put some more core-features of his total conversion in the game already.
Example: advanced battle AI. At the moment, the AI is more than 50% cavalry and charges immediately. Even in a tightly-packed formation (the cav-square doesn't work at all) your infantry will get rekt 10/10.
The melee system with bayonets is clunky and just isn't combat anymore, you literally win fights on who has more power strike and the most hitpoints, skill is compltely gone.
The artillery of friendlies only manages to get 1 round off per battle, same for the enemy artillery.
Again, I know this is pre-alpha. But there are loads of core-game bugs and what does docm update? That infantry isn't wearing winter uniforms as often and that it doesn't rain all the time?
That is some next level prioritising.
Absolutely ridiculous.
Also, the leveling system is weird. you join as a ranker in the game, and you are now fully capable of leading your own party in the name of the ruler of the nation. Done.
Why not instead spend time working on a system that you actually work through the ranks of an excisting party and improve the system that has been shown in the freelancer module? Why invest time in making seven nations already, while you could just as well stick with one to four and work onthe the revolutionary changes you planend yo make, such as the improved battle AI and more complex economy system?
Even in such and early stage, a vast disappointment to me.