Poll

What are you looking forward to the most in NaS 1.0?

The new uniforms and classes
86 (57.7%)
The new sounds
8 (5.4%)
The new environment and scenes
22 (14.8%)
The new props
6 (4%)
The replacement of all CSA officers with Manny Calavera from LucasArts' Grim Fandango
27 (18.1%)

Total Members Voted: 148

Voting closed: June 01, 2015, 11:56:54 am

Author Topic: North and South - First Manassas 1.0 [in progress]  (Read 289075 times)

0 Members and 1 Guest are viewing this topic.

Offline hardcorefreestyleboy

  • Second Lieutenant
  • *
  • Posts: 492
  • Yes the name is supposed to be RAINBOWLIKE
    • View Profile
  • Nick: GERRY
  • Side: Neutral
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1890 on: June 19, 2015, 05:45:09 pm »
Weather:
Truly awesome. Never imagined thats possible in the Warband engine.

Mod bans:
Horrible idea. Im a NW server owner and I know what kind of admins are out there. They dont necessarily have to be trolls, there are many admins that are just harsh and douchebags. A permanent ban from the particular server is absolutely enough. I host my server for around a year and I have not more than 3-4 players logbanned (permanently), excluding the betty reg, and it is all working very well. Getting banned by idiotic admins is one thing Ill have to accept but getting banned from a mod is something whole different that shouldnt be possible for average admins.
Gerry is butiful!!!

Offline NickyJ

  • Major General
  • **
  • Posts: 3559
  • The Twilight Zone
    • View Profile
  • Nick: LIR_Lieut_NickyJ
  • Side: Confederacy
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1891 on: June 19, 2015, 06:05:26 pm »
Weather:
Truly awesome. Never imagined thats possible in the Warband engine.

Mod bans:
Horrible idea. Im a NW server owner and I know what kind of admins are out there. They dont necessarily have to be trolls, there are many admins that are just harsh and douchebags. A permanent ban from the particular server is absolutely enough. I host my server for around a year and I have not more than 3-4 players logbanned (permanently), excluding the betty reg, and it is all working very well. Getting banned by idiotic admins is one thing Ill have to accept but getting banned from a mod is something whole different that shouldnt be possible for average admins.
Agreed. Also, if a group of trolls joins a server wearing my regiments' tags and starts teamkilling, if they get banned, will the legitimate regiment members be at risk of banning as well?
« Last Edit: June 19, 2015, 06:08:34 pm by NickyJ »

Offline Hinkel

  • Board Moderator
  • *
  • Posts: 1484
  • Confederate Commander in Chief
    • View Profile
  • Nick: Gen_Hinkel
  • Side: Confederacy
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1892 on: June 19, 2015, 06:08:23 pm »
Well.. already fixed it. It would be ID based anyway.. and can be checked, who used your names.
The Ban will be server based...

Offline Mebphis

  • First Sergeant
  • *
  • Posts: 494
  • Not called Memphis
    • View Profile
  • Nick: Mebphis
  • Side: Union
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1893 on: June 19, 2015, 06:17:31 pm »
Bleeding out is.... difficult gives a different aspect in the game I like it, something different and "semi" realistic (not the most but really cool) I like it great addition  :D

But sometimes it can cause issues much like in Iron Europe, if someone gets shot during a charge a lot of the time people will stop the charge to seek out a medic making things look messy and ruining the charge, not to mention it's frustrating. But I agree it can also improve things like round speed and immersion to some extent.
Winner of the 25th Sunday Linebattle x47
Winner of the Spartan Tuesday Linebattle x20
Winner of the 84th Brigade Tuesday Linebattle x2
I came top on the Groupfighting server once
I beat HairyWarHero on Napoleon Total War in 2013

Offline Malkolm R. Lind

  • Major
  • *
  • Posts: 1591
  • Слава Україні! 🇺🇦
    • View Profile
  • Nick: Illya
  • Side: Neutral
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1894 on: June 19, 2015, 06:58:16 pm »
Mod bans:
Horrible idea. Im a NW server owner and I know what kind of admins are out there. They dont necessarily have to be trolls, there are many admins that are just harsh and douchebags. A permanent ban from the particular server is absolutely enough. I host my server for around a year and I have not more than 3-4 players logbanned (permanently), excluding the betty reg, and it is all working very well. Getting banned by idiotic admins is one thing Ill have to accept but getting banned from a mod is something whole different that shouldnt be possible for average admins.
^ I strongly agree with this. 1+

Offline JohannGustavsen

  • Donator
  • *
  • Posts: 479
    • View Profile
  • Nick: 1stMN[B]Cpt.Wilfried
  • Side: Union
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1895 on: June 19, 2015, 07:36:40 pm »
Quote
Mod bans:
Horrible idea. Im a NW server owner and I know what kind of admins are out there. They dont necessarily have to be trolls, there are many admins that are just harsh and douchebags. A permanent ban from the particular server is absolutely enough. I host my server for around a year and I have not more than 3-4 players logbanned (permanently), excluding the betty reg, and it is all working very well. Getting banned by idiotic admins is one thing Ill have to accept but getting banned from a mod is something whole different that shouldnt be possible for average admins.
^ I strongly agree with this. 1+

Yea that is taking it way to far to ban someone from a mod. Hinkel did you get the scripts for the weather and day cycle from the deluge?

Offline Hinkel

  • Board Moderator
  • *
  • Posts: 1484
  • Confederate Commander in Chief
    • View Profile
  • Nick: Gen_Hinkel
  • Side: Confederacy
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1896 on: June 19, 2015, 07:40:42 pm »
Hinkel did you get the scripts for the weather and day cycle from the deluge?

Nope, we have a new talented young man, who is putting out scripts like hell since 2 days :)
He said, it was a matter of minutes, to get such a weather/day script working :D

He added other cool stuff within a short time, like a "Next Page" button for units.. which could get us to make 30 infantry per faction.. as an example.

Offline KillerShark

  • First Lieutenant
  • *
  • Posts: 1566
  • THE KillerShark
    • View Profile
  • Side: Union
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1897 on: June 19, 2015, 07:57:10 pm »
Hinkel did you get the scripts for the weather and day cycle from the deluge?

Nope, we have a new talented young man, who is putting out scripts like hell since 2 days :)
He said, it was a matter of minutes, to get such a weather/day script working :D

He added other cool stuff within a short time, like a "Next Page" button for units.. which could get us to make 30 infantry per faction.. as an example.
Oh lord. *mod delayed for 2 more years to create 60 new units*. That is really cool though, didn't know it was possible.
Former: 29th CSjt, 12th Cpl, Nr37 Kpl, 21eme SoD, 18th LtCol, 1stMN/64th SgtMaj, 23rdPA SgtMaj, 45e CplFo, 78th ESO, 29th Capt, 57th Kgm, LG Fus, 71st Cpl, 34e SoD, 2ndQF LCpl, LG Uffz, Nr4 Gmnr, 98e SoD, 75e Fus, 18e FusV, 47th Grd, and 21st Pte.

Self Proclaimed best movement key player NA

Offline JohannGustavsen

  • Donator
  • *
  • Posts: 479
    • View Profile
  • Nick: 1stMN[B]Cpt.Wilfried
  • Side: Union
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1898 on: June 19, 2015, 08:17:20 pm »
My gods that is pretty revolutionary for mount and blade mods if they got their hands on it!!  ;D ;D ;D

Offline Peppers

  • Colonel
  • *
  • Posts: 4518
  • Father of North American Cavalry
    • View Profile
  • Nick: Pepper
  • Side: Neutral
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1899 on: June 19, 2015, 09:37:51 pm »
New admin tools sounds awesome!  :D

Offline SwissGronkh

  • Brigadier General
  • *
  • Posts: 2950
  • Man with 10 Skillpoints on luck.
    • View Profile
  • Nick: 33rd_Trp_Swissy
  • Side: Union
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1900 on: June 19, 2015, 11:07:32 pm »
T
Hinkel did you get the scripts for the weather and day cycle from the deluge?

Nope, we have a new talented young man, who is putting out scripts like hell since 2 days :)
He said, it was a matter of minutes, to get such a weather/day script working :D

He added other cool stuff within a short time, like a "Next Page" button for units.. which could get us to make 30 infantry per faction.. as an example.
do i know who you're talking about? ;)

1x3 years 2Lhr,  1xVerdienstkreuz 2. Klasse, 1xKleine Gefechtsspange, 1xSilver Star,  5xBronze Star

Offline Hinkel

  • Board Moderator
  • *
  • Posts: 1484
  • Confederate Commander in Chief
    • View Profile
  • Nick: Gen_Hinkel
  • Side: Confederacy
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1901 on: June 19, 2015, 11:13:24 pm »
do i know who you're talking about? ;)

Yes sir.. ;)

Offline Nick Lazanis

  • Donator
  • *
  • Posts: 4152
  • Sex,droga i Bodiroga.
    • View Profile
  • Side: Confederacy
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1902 on: June 19, 2015, 11:19:30 pm »
 :o spooky

Offline Malkolm R. Lind

  • Major
  • *
  • Posts: 1591
  • Слава Україні! 🇺🇦
    • View Profile
  • Nick: Illya
  • Side: Neutral

Offline Louisss

  • Colonel
  • *
  • Posts: 2550
    • View Profile
  • Side: Neutral
Re: North and South - First Manassas 1.0 [in progress]
« Reply #1904 on: June 20, 2015, 12:15:28 am »
download link??