Poll

What are you looking forward to the most in NaS 1.0?

The new uniforms and classes
86 (57.7%)
The new sounds
8 (5.4%)
The new environment and scenes
22 (14.8%)
The new props
6 (4%)
The replacement of all CSA officers with Manny Calavera from LucasArts' Grim Fandango
27 (18.1%)

Total Members Voted: 148

Voting closed: June 01, 2015, 11:56:54 am

Author Topic: North and South - First Manassas 1.0 [in progress]  (Read 270233 times)

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Offline Audiate

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1875 on: June 16, 2015, 11:48:49 pm »
Is the medic system solely for healing people? I feel like that bleeding out mechanic in some mods ruins so much for people...

Offline Hinkel

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1876 on: June 17, 2015, 12:03:39 am »
Why dont you come and join a line battle with beta 1.0.. audiate? I thought you are in the union army.
So you could test it out? :)

Offline LFCJames

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1877 on: June 17, 2015, 12:06:10 am »
I guess some people don't wan't to spoil it for themselves before it releases in it's finished state?

Offline Audiate

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1878 on: June 17, 2015, 02:18:27 am »
Why dont you come and join a line battle with beta 1.0.. audiate? I thought you are in the union army.
So you could test it out? :)

This Saturday, hopefully. ;)

Offline Mercuri

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1879 on: June 17, 2015, 11:55:22 am »
The bleeding systems help the events to be more fasters, the rounds ends fast. But I need to say that sometimes is really caotic when some members of your regiment are bleeding out. But it make the mod better, I like it.

Offline Ry1459

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1880 on: June 17, 2015, 06:59:19 pm »
The bleeding systems help the events to be more fasters, the rounds ends fast. But I need to say that sometimes is really caotic when some members of your regiment are bleeding out. But it make the mod better, I like it.
Wholeheartedly agree with that, but that's why most regiments should have sergeants with bandages to help deal with those chaotic situations.   

Offline Killafireman

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1881 on: June 17, 2015, 08:53:19 pm »
Can Some one give me the download link for N&S

Offline Parrot

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1882 on: June 17, 2015, 09:01:59 pm »
Can Some one give me the download link for N&S

The latest version hasn't been publicly released yet I'm afraid.
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Peinguino

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1883 on: June 17, 2015, 11:49:26 pm »
I have a Win7 64bit computer.
Thanks for having take the time to help me but no it doesn't work.
I'll guess i will join a NW regiment instead.

Offline gmanburger

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1884 on: June 17, 2015, 11:54:48 pm »
Sad it didn't work.... But good idea with the NW regiment thing they are cool also I guess

Offline Peppers

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1885 on: June 19, 2015, 05:16:47 am »
Bleeding out is.... difficult gives a different aspect in the game I like it, something different and "semi" realistic (not the most but really cool) I like it great addition  :D

Offline Hinkel

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1886 on: June 19, 2015, 04:20:43 pm »
Official statement

Bans
The new 1.0 update will offer a bunch of new admin tools, like showing different stats of the players.. you can see the last top 20 teamkiller and such.
Admins are able to ban those TKer.. even, if they are not on the server.

Those regiments, who are TKing at the end of a round, are troll regiments for us and we won't tolarate such a behaviour any more. When those guys are listed in the Top 20, the entire regiment might get banned.

Weather
Admins will have fully controll of the entire map settings, like time of day, weather, fog, thunder and more!
Every map can be played in various different settings, without editing the map.


This is just a small bunch of new stuff, which will be in the final 1.0 pretty soon! ;)
« Last Edit: June 19, 2015, 06:00:33 pm by Hinkel »

Offline Malkolm R. Lind

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1887 on: June 19, 2015, 04:30:19 pm »
Will your current tks be around for when these features weren't around? I was just figuring since some people might not be able to do better if they already have a bunch of tks on their ass since earlier.

Offline Hinkel

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1888 on: June 19, 2015, 04:38:43 pm »
Will your current tks be around for when these features weren't around? I was just figuring since some people might not be able to do better if they already have a bunch of tks on their ass since earlier.

Na.. there will be a new list, when the mod is out..
The beta will not count ;)

Offline Malkolm R. Lind

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Re: North and South - First Manassas 1.0 [in progress]
« Reply #1889 on: June 19, 2015, 05:21:37 pm »
Will your current tks be around for when these features weren't around? I was just figuring since some people might not be able to do better if they already have a bunch of tks on their ass since earlier.

Na.. there will be a new list, when the mod is out..
The beta will not count ;)
Ok, nice.   :D