I followed the guide and this ain't working
-Installed Python in default directory
-Checked twice to make sure environment variables has ;C:\Python27
-Extracted "mb_warband_napoleonic_wars_source_1104" to desktop giving me a "Napoleonic Wars Source Code" folder
-Have Notepad++
-Followed the next step in the guide: set export dir in module_info.py (in the \mm dev- MS\ directory) to export_dir = "C:/Program Files (x86)/Steam/steamapps/common/MountBlade Warband/Modules/mymod/" I made sure I had forward slashes
-I do have a folder in modules called "mymod" (currently it contains text files like actions, factions, map_icons, etc. and an uninstall app- that's basically it, all from a past attempt to make a test mod)
-build module worked when I initially ran it, just ran it again, "initializing, copiling all global variables, exporting strings, exporting a bunch of other stuff, that's what's supposed to happen. This tells me Pything is correctly installed and directed, according to the guide...
-Followed the guide, edited module_troops.py, familiarized myself with what does what
-Edited the code, pasting
["test_infantry","Test ","Test Infantry",tf_guarantee_all,0,0,fac_austria,
[itm_austrian_infantry,itm_aus_infantry_ranker,itm_austrian_infantry_pants,itm_bullets,itm_austrian_musket],
def_attrib_multiplayer|level(20),wpex(50,5,130,5,150,5),knows_common|knows_ironflesh_3|knows_power_strike_3|knows_athletics_3,swadian_face_middle_1, swadian_face_old_2],
With the correct alignment (indentation) and made sure it was before the hussars and after the riflemen
-Saved, now building the mod. Buildmod says Initializing; Compiling all global variables; Exporting string; Exporting skills; etc.
Script processing has ended
Go to MountBlade Warband/Modules/mymod in the steam directory, and "mymod" STILL only has a bunch of text files. It's not a module I can launch!
Where's muh mod?!