Changing turn speed on multiplayer? That affected the melee for sure there was no need for that change to be made, therefore it makes no sense.
The turn speed change only affected native, it is a module.ini setting they added which is by default disabled... (enabled in native)
Uhh. There were requests for changed melee, and so it is not ''useless'. Besides, I love the melee changes!
Those requests must've missed me because the North American Community at least has hated all melee changes as of yet, including the one of last year. I do feel like FSE and Taleworlds listen to The EU side of the community more than the NA community
We did not change anything about the melee, except the things mentioned, very small stat changes.
We listen to the whole community, not just to a certain region..
I do not understand the constant complaints about melee, the only change we made 6 months ago is adding a small delay on raising the musket above your head, that's all.