Author Topic: [NW][M] The Battle of Stalingrad: WWII in Russia (In need of team members!)  (Read 29826 times)

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Offline Killington

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Re: [NW][M] The Battle of Stalingrad: WWII in Russia (New Update Soon)
« Reply #165 on: June 21, 2013, 04:44:38 pm »
I'm unsure of where you guys pulled this mandatory first person perspective from...  :o

I think from Menelaos saying 'Force iron sights' which would mean force first person.
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline kpetschulat

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Re: [NW][M] The Battle of Stalingrad: WWII in Russia (New Update Soon)
« Reply #166 on: June 21, 2013, 05:09:52 pm »
Will there be rocket launchers and grenades? They're already in NWs as admin weapons.

Totally will have grenades, not so sure about rocket launchers yet.

Offline Menelaos

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Re: [NW][M] The Battle of Stalingrad: WWII in Russia (New Update Soon)
« Reply #167 on: June 21, 2013, 07:54:16 pm »
Launchers can definitely work, the admin tool can be edited in texture and speed of which the rocket travels.

Offline Odysseus

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Re: [NW][M] The Battle of Stalingrad: WWII in Russia (New Update Soon)
« Reply #168 on: June 21, 2013, 08:36:11 pm »
I'm unsure of where you guys pulled this mandatory first person perspective from...  :o
Oh, I was just adding to Menelaos' thoughts.

Offline Wismar

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Re: [NW][M] The Battle of Stalingrad: WWII in Russia (New Update Soon)
« Reply #169 on: June 21, 2013, 10:09:57 pm »
¿Will there be tanks?

Offline Killington

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Re: [NW][M] The Battle of Stalingrad: WWII in Russia (New Update Soon)
« Reply #170 on: June 21, 2013, 10:15:11 pm »
I think he said he'd try, but can't guarantee.

Spoiler
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« Last Edit: June 21, 2013, 11:10:17 pm by Killington »
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Windbusche

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Re: Mod Features, Media, and more!
« Reply #171 on: June 21, 2013, 10:19:23 pm »
¿Will there be tanks?
Yes, I plan on having tanks. However we won't know for sure if they can be added until we get a coder on our team.

Offline TORN

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Re: [NW][M] The Battle of Stalingrad: WWII in Russia (New Update Soon)
« Reply #172 on: June 21, 2013, 10:25:04 pm »
Oh Wind when will you learn that people don't read?

Offline Menelaos

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Re: [NW][M] The Battle of Stalingrad: WWII in Russia (New Update Soon)
« Reply #173 on: June 22, 2013, 07:05:42 am »
Tomorrow, or the day after that one, maybe even a few days.

Offline kpetschulat

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Re: [NW][M] The Battle of Stalingrad: WWII in Russia (New Update Soon)
« Reply #174 on: June 27, 2013, 09:27:14 pm »
Hello everyone,

I want to apologize for the recent lack of traffic through this thread, and no updates. I have recently been laid-off, and am trying to look for a job. So, I haven't done anything as of late. We are currently working on some textures for the new update which will be the Stahlhelm variants that you will see in-game across each German unit that uses the Stahlhelm. Please, be patient. It should come around soon. Also, at this time, a couple of our mod developers are away on holidays. So, we're looking for another modeller, and another texturer to help with the mods progress. If you think you can help, please message me with anything pertaining to your interests, and if possible, examples of your work.

Thanks,

Petschie

Offline ClearlyInvsible

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Re: [NW][M] The Battle of Stalingrad: WWII in Russia (New Update Soon)
« Reply #175 on: June 28, 2013, 01:10:05 am »
Hello everyone,

I want to apologize for the recent lack of traffic through this thread, and no updates. I have recently been laid-off, and am trying to look for a job. So, I haven't done anything as of late. We are currently working on some textures for the new update which will be the Stahlhelm variants that you will see in-game across each German unit that uses the Stahlhelm. Please, be patient. It should come around soon. Also, at this time, a couple of our mod developers are away on holidays. So, we're looking for another modeller, and another texturer to help with the mods progress. If you think you can help, please message me with anything pertaining to your interests, and if possible, examples of your work.

Thanks,

Petschie

I think it's safe to say your livelihood is more important that a mod.

No worries, we can wait :D
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.

Offline Tromez

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Re: [NW][M] The Battle of Stalingrad: WWII in Russia (New Update Soon)
« Reply #176 on: June 28, 2013, 02:34:10 am »
Hello everyone,

I want to apologize for the recent lack of traffic through this thread, and no updates. I have recently been laid-off, and am trying to look for a job. So, I haven't done anything as of late. We are currently working on some textures for the new update which will be the Stahlhelm variants that you will see in-game across each German unit that uses the Stahlhelm. Please, be patient. It should come around soon. Also, at this time, a couple of our mod developers are away on holidays. So, we're looking for another modeller, and another texturer to help with the mods progress. If you think you can help, please message me with anything pertaining to your interests, and if possible, examples of your work.

Thanks,

Petschie

I think it's safe to say your livelihood is more important that a mod.

No worries, we can wait :D
+1

Offline Killington

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Re: [NW][M] The Battle of Stalingrad: WWII in Russia (New Update Soon)
« Reply #177 on: June 28, 2013, 02:37:29 am »
Hello everyone,

I want to apologize for the recent lack of traffic through this thread, and no updates. I have recently been laid-off, and am trying to look for a job. So, I haven't done anything as of late. We are currently working on some textures for the new update which will be the Stahlhelm variants that you will see in-game across each German unit that uses the Stahlhelm. Please, be patient. It should come around soon. Also, at this time, a couple of our mod developers are away on holidays. So, we're looking for another modeller, and another texturer to help with the mods progress. If you think you can help, please message me with anything pertaining to your interests, and if possible, examples of your work.

Thanks,

Petschie

I think it's safe to say your livelihood is more important that a mod.

No worries, we can wait :D
+1
+1
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Rival Ze GOD

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Im kinda a noob, but why not just remodel and retexture the horses and carbines to make the tanks.

Offline Willhelm

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Because it would have the hit box of a horse and eventually run away when left alone.