I agree with fixing the skirmisher NCO, it's a shit class to play because it's accuracy is worse than line and the bonus is slight. I think giving them some shooting would make them playable.
I suppose the reason behind it was that their able to give certain bonuses, might be mistaken..
I can give them the same skillset as rankers though, since they carry no flag.
Could you guys change something about the sailor sword to make it more balanced? As it is now it swings very slowly and doesn't do very much damage, so it's kind of useless. Combine that with the slow turning speed of your character and you can't really engage in melee with someone who has a bayonet or even another sword. And considering the sailor only gets a pistol his sword should be a little better to compensate for it.
What sword exactly?, they have loads.
If you're fixing the dragoons, can you fix that all the lancers spawn with actual lances instead of most of them with only swords and the rest with lances & swords?
They actually do all spawn with a lance, but because of the warband AI, they randomly don't/do use them, I can't change this and taleworlds finds it impossible to fix. sorry.
Although I heven't played the Beta yet, so I don't know the complete impact of the current change, I think that lowering the range of the heavy cav sword isn't the best of ideas, so I have a suggestion regarding that.
- Fix the model of the heavy cav sword, so that it actually is 3cm longer than it is now, to take away the 'ghost' range of the sword.
- To balance the length of the sword, slightly decrease the damage done. (36c to 35 or 34)
- Either slightly increase horse speed and manueverability, or revert the health decrease
The reason I'd like to see this is that heavy cav should be able to charge infantry right in the face, and, as of now (without beta), the sword is exactly the right range to outrange a musket, but only when you really use the very tip of your blade.
And I still do not understand why you guys don't take away the Russian Cossacks, and give UK it's much needed hussars. If you get rid of the Cossacks, you won't have any 'too many units' memory issues.
Other than that, brilliant job on the fixes and changes!
The sword model is accurate length... it would look silly if its longer, to balance the swords, lowering the length as we did actually reduced the damage it can do on the tip... I have yet to see too much problems with this..... Maybe play a bit more guys and give me proper feedback then speculating on a change-log..
About the new units, It is not only a case of memory issues making new regiments, the actual making of uniforms is also a time costly business, which we will not invest into Napoleonic Wars at this time, we have to move on towards our new project, Battle Cry of Freedom....
You can't expect that a year after release of a 10 dollar DLC, mind you, mostly sold for 2.50 or less to add so much content.
Maybe you are expecting a bit too much of it?, For instance 60 dollar games don't even patch much after 3 months since release, and won't add as much new content as we do..
Hell in call of duty you pay 15 dollar for a two new maps DLC....