What do you mean? You can customize everything in NW... You could even make an alien. Anyway, atm our model consists of several sub models, the pants, the arms, the body, the roll, the knapsack, the mug, the canteen, the belts, the scabbard, the cartridge box (with several opened cartridge box models, for animations(if we can get it to work)), the shoes, the hat. I hope I did not forget anything...
The idea behind this was, to make a general Uniform set that we then can apply to almost any troop. Just a few customization here and there, and it could already be a completely different troop.
By that I meant that, if you have a look at the .brf files, you'll notice that the Voltigeur Officer pants model is used by lots of units in the game, and by editing that model, you end up having all those classes sport that edit, instead of only the desired class. In the case of the officers, I put together these fancy boots
for them, but given that the file is shared not only with all British Infantry Officers, but also Prussians, I had to spend countless hours manually copying and pasting these new boots as part of the British coat models, while doing the same thing with the vainilla pants for Prussians.
What I proposed there was a model system that made every troop NOT share the same pants model, but each troop have it's own of some sort. That way, when I want to edit, say, the 69th NYVs pants texture, those belonging to the 54th Massachusetts are left untouched.
This is all for easy modding purposes, keeping BCoF AS BCoF, not a separate mod. I want to be able to skin the crap out of that game on day 1, and have at least 5 new regiments done within 2 months after release. I, and I am sure most texture artists and modellers here will agree, do not want to fiddle around with the code, creating new models and scripting them into the troop's uniforms.