The 33rd Regiment of Foot is proud to Host our New Conquest Assault Event taking place every other Wednesday from 19:00 lasting until 20:00 (UK time). Conquest Assault simulates an assault on enemy territory, featuring one side as the Defenders and the other as the Attackers. The main theme for now will be Star Wars, but the event might later feature some other themes, like WW2, LotR, ect. The rules might differ from map to map, but in general the rules will be simple and easy to follow.
Every map we will have 2 rounds, so every Team gets to be the Attacker and the Defender.
The Defending team starts with control over most (or all) flags on the map, while the Attacking team controls only their base (or 1 more flag)
The Attackers start with way more tickets than the Defenders, because as soon as the game starts, the Attackers start bleeding tickets since they don't own any flags yet.
Both Attackers and Defenders have a base that can not be captured by the other team.
Some maps will not be playable by Cavalry, so Cavalry regiments will need to take a line unit.
All maps have set Artillery Pieces for use by arty.
Each regiment will be assigned its own unit.
Server side reskins appropriate to each maps are applied; Ranging between Clone troopers, Rebels, Droids and Empire.
Conquest Assault Specific Rules: Units must form a formation of 4+ when moving out from spawn or flags. Freedom of movement permitted around flags or on ships/boats. FiC allowed on all maps unless stated by Admin RiC is NOT ALLOWED outside of flags.
Sign ups will be made on this forum however the final confirmation of attendance and giving out of the password will be handled on steam, therefore it is essential that you Add Šupak & Camellia on Steam!
| | Normal Infantry: 10+ - Normal Rankers - May crouch when disengaged (neither Reloading nor Firing). - Must maintain formation whilst Firing & Manoeuvring. (Away from flags) - After dropping below 5 players, must join another line or charge.
Equipment + Stats Equipment - Musket Stats: Health = Medium, Bullet Damage = Low, Reload Speed = High, Movement Speed = Medium.
| | Tanks/Guards: 1 Per Unit - Sergeant's Class - May crouch when disengaged (neither Reloading nor Firing). - Must stay with line. - Must maintain formation whilst Firing & Manoeuvring. (Away from flags)
Equipment + Stats Equipment: Musket + Axe Stats: Health = High, Bullet Damage = Medium, Reload Speed = Medium, Movement Speed = Low.
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| Demolition Infantry: 2 Per Unit - Musicians - May crouch when disengaged (neither Reloading nor Firing). - Must stay with line. - Must maintain formation whilst Firing & Manoeuvring. (Away from flags)
Equipment + Stats Equipment: Shotgun, Grenades + Melee Weapon Stats: Health = Medium, Bullet Damage = High, Reload Speed = Low, Movement Speed = Medium.
| | Snipers: 10-15 - Rifles May use 5 man spacing. May crouch. Must rejoin their unit in the field upon respawning (if applicable). After dropping below 5 players, must join another line or charge.
Equipment + Stats Equipment: Rifle + Small Sabre Stats: Health = Low, Bullet Damage = High, Reload Speed = Low, Movement Speed = High.
| | Generals: 1 Per Team - Commander May run around by themselves. May Crouch Can only charge lines on a flag.
Equipment + Stats Equipment: Officer Sword Stats: Health = High, Bullet Damage = High, Reload Speed = High, Movement Speed = High.
| | Arty: 3-10 Can run to placed artillery pieces alone May Crouch Can not charge a line that is not on a flag.
Equipment + Stats Equipment: Spyglass, Ramrod, Lighter, Sabre Stats: Health = High, Bullet Damage = Low, Reload Speed = Low, Movement Speed = High.
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