@tardet the formulas are already live, most of the work is done. All you need is tweaking the values of winrate and KD, even without including damage that would work. Wouldnt be perfect but still very much OK
It also looks like they did tweak them a bit in the opposite way before the recent opening since there were many more jokers the first time, including some who are now lord, knight, master knight (coco, vegi, maskman ect) ; i have a hard time believing all of them just happened to collectively improve their game. Assuming they did change it, surely reverting them wouldnt be that hard
To fully fix it you could copy the chess elo ranking system and implement the relative strength of the players to gain more or less MMR depending on who's in the team you beat and who you kill. That would nullify the excessive mmr shit players get from getting carried or duoing aswell as deny noobslayers and ks machines from underserved mmr
The chess elo system is pretty much without flaws so again, all you'd need is adapt it to a team game.
You see, that i'd totally understand how it wouldnt be worth the hassle but what i mentionned about winrate/KD values really isnt a massive amount of work
Obviously if lapache clarified that changing it isnt an option this discussion wouldnt be fueled at all but he never clarifies anythign so yeeeee