Congratulation to the todays best scored players! We can't consider the last round though.
Rules: AdministrativeSpoiler
The Linebattle will last up to five rounds. Two maps will be played.
Officers may request to slay, kick or ban any of his members.
Every player on the server has to play with a tag. If the admin does not know to which regiment the player belongs to he will kick
the concerning player from the server.
After a mapchange the leading officers can vote on whether to "keep" or "change" the map. The majority wins the voting process.
Reviving in admin's sole discretion relating to teamkills, OA, wrong unit type etc.
In case three players from a regiment have been banned from the server the whole regiment must leave.
The admin must find a new balance when the "skill" is not equally shared.
If there is any certain phrase or rule which becomes invalid it shall not affect the validity of any other phrase or rule. If any provision
becomes fragmentary or interpretable both parties agree on analogous rules and standards according to the closest interpretation
established by the 1Rhein Admin Staff.
SettingsSpoiler
Buildpoints: 100 (2 cannons) / 120 (3 cannons) / 150 (4 cannons)
Bonuses: Off
Chance to fall: Off
Damage, when cavalryman falls: Off
Teamdamage: On (100% to friends)
ScriptsSpoiler
New Units:
Added riflemen for France replacing the Marines
Added Light Infantry for Prussia replacing the Landwehr
Added Light Infantry for Russia replacing the Militia
Changed Light Infantry for Austria
Interactive Environment: *
Lumber in order to increase your buildpoints!
Cut down trees to expand your field of vision or to cast out the opposing riflemen!
Destroy ice floes to prevent the enemy from crossing rivers!
Changes:
Planks have less HP and can be destructed immediately!
* Only available on custom maps.
BehaviourSpoiler
Do not teamkill on purpose.
Trolling is not allowed.
No glitching! (Stones, trees, …)
No Climbing unless there is any ladder or platform placed by the map itself and not by the players.
Do not destroy the structures from an allied sapper unless he tells you to.
ChatSpoiler
Only officers are allowed to use the all chat. The all chat of the dead and the team chat can
be used by everybody.
The admins will stay on the TeamSpeak after the event and are available for requests or complaints.
Please use the chat in a respectful and appropriate way. This includes no insults, provoking, political statements, advertisements
or recruiting.
You may use English and German only.
Concerning UnitsSpoiler
If a unit is not exceeding the maximum number of allowed players, supporting units such as musicians
or flag bearers are allowed to pick up muskets in order to exceed the given limit again.
Only 1 General per team is allowed. In addition, only 2 officers are allowed per unit at most.
Attending regiments may change their unit unless they do not change their unit type.
If the admin calls an Allcharge (“AC”), everybody has to follow his order and you may not fire during an Allcharge. Cavalry has to dismount. If
they are in charge at the same time the AC is called then they have to dismount as asoon as possible. The Admin may exclude parts of the map
for Allcharge.
Only artillery may use sappers!
Sailors and Partizani are not allowed.
Shotguns are not allowed.
Officer-AimSpoiler
OA is generally allowed for gunners and riflemen but forbidden for any other unit type.
Exceptions:
OA is allowed when
the officer charges,
the officer stands in or behind the line,
the officer stands in an open formation,
the officer stands inside a square,
the officer joins another line,
the officers line counts only 2 in total
the officer enters urban terrain
the officer enters the artillery defence,
but not allowed when
the officer takes cover,
the officer is leading in front of his line,
the officers stands next to his line and
the officer stands on a hill by himself (or something similar).
OA is related to all officers and generals.
FormationSpoiler
Firing out of formation ("FooF") is not allowed. If you join another line you adopt their unit rules.
Ramboing is not allowed. Units with less than three men do not count as a unit. They have to join another unit or fall back to the
artillery to reload and shoot. Cavalry has to dismount. In addition, cavalry may only attack one unit except there is another unit closeby.
Artillery can hold its position with 1 men.
You are not allowed to join another unit with three or more than three men.
Every unit is allowed to take cover at the artillery position. It is only allowed to take cover behind defences like sandbags or earth works.
You may split up behind defensive structures and take cover behind them. FiC and RiC is still forbidden.
FiC/RiCSpoiler
FiC and RiC are categorical forbidden unless you are inside an artillery defence (square), at urban terrain or inside houses.
The admin can decide on which maps this rule counts.
Unit RulesGeneralSpoiler
The general may choose two guards playing as heavy cavalry.
The general staff is allowed to move as one unit with less than three men.
If dismounted the general and his guards count as line infantry and adopt the rules of line infantry.
The general is not allowed to attack on his own unless an Allcharge has been announced. If he comes too close (under 10 men spacings) he can be shot.
The general is allowed to defend himself and to support allies in close-combat.
OfficerSpoiler
Officers may leave their unit in order to scout.
Officers may shoot with their pistol out of formation, during the charge and during "Officer-Duels".
MedicSpoiler
Only 1 medic per line is allowed at most. The medic does not exceed the unit limit.
Medics may move next to the line.
Medics may defend themselves in melee.
Medics are not allowed to participate in ranged combat until they reinforce their unit.
Medics are allowed to reinforce a unit. When merged with a unit medics adopt the unit rule that they attached to.
Medics are not allowed to exceed the given limit of a unit by attaching to it.
Musician/Flag bearerSpoiler
Only 1 musician and flag bearer per line is allowed at most. The first support unit does not exceed the unit limit.
The second does. You can't exceed the limit as cavalry though.
Supporting units may move next to the line.
Supporting units may defend themselves in melee.
Supporting units may not participate in ranged combat unless they reinforce their unit.
Supporting units are allowed to reinforce the unit. If merged, supporting units count as normal soldiers. Supporting units
are not allowed to exceed the given limit of a unit by attaching to it.
ArtillerySpoiler
(4 - 8 ; 8 - 12 for two cannons)
Only one sapper per team is allowed. If two regiments share one artillery slot it is allowed to pick 1 sapper for each cannon.
Only 2 cannons/howitzers per team are allowed (Exchange rate: 1 cannon/howitzer = 2 rocket launcher but only on large maps).
There are no restrictions on how far away the artillery pieces are deployed from each other.
It is not allowed to build flying platforms, towers or similar constructions. It has to be built on the ground.
FiC is allowed for cannons but this does not include the allcharge.
Artillery Guards can spread out like light infantry at the artillery position. If they leave the position they have to form a line and behave
like line infantry. They can only spread out once the artillery piece has been unlimbered.
Explosives are not allowed.
RiflemenSpoiler
5 - 11
Riflemen are allowed to fire in a light formation with a 5 men spacing at most
Riflemen are allowed to move in a loose formation.
Allowed to fire while retreating.
Riflemen are allowed to crouch and fire in an open formation.
Riflemen are allowed to pick up any weapons but muskets, lances or spears. Officers are still allowed to pick up muskets.
Light InfantrySpoiler
5 - 13
Lights are allowed to fire in a light formation with 2 men spacings.
Lights are allowed to move in a line or a light line.
No firing while retreating!
Lights are allowed to crouch and fire in an open formation.
It is allowed to pick up any weapons.
Lights may take any infantry they wish but no riflemen instead.
Cavalry – Hussars, CuirassiersSpoiler
5 – 13
If 2 or less cavalrymen remain on a horse they have to dismount after disengaging combat.
Dismounted cavalry adopts the rules of line infantry.
It is allowed to pick up any weapons.
Cavalry– DragoonsSpoiler
5 – 11
Mounted Dragoons are only allowed to fire when standing in a line.
Dismounted dragoons adopt the rules of the light infantry.
It is allowed to pick up any weapons.
Line InfantrySpoiler
5 – 35
Lines are only allowed to move and fire in line formation.
Crouching is allowed behind hills, walls and fences. You may reload but do not fire.
Double ranks and columns are legal formations.
Lines are not allowed to split themselves into several smaller lines unless they have at least 20 men and 2 officers on the top.
It is allowed to pick up any weapons.
Attending RegimentsIt is possible that a regiment can not attend so their slot is usable for other regiments. Just ask the admin if there is space.Artillery (FULL)3 artillery pieces each Team
8 Pułk Kirasjerów (Waiting)
13 Pułk Artylerii (Waiting)
4e Régiment D'artillerie (Waiting)
1 Pułk Artylerii (Waiting)
Riflemen (FULL)1 each Team
18th South Essex (Waiting)
77y (Waiting)
Light Infantry (FULL)1-2 each Team
11e Régiment de Voltigeurs de la Garde (Waiting)
Brigata Carabinieri (Waiting)
18e Regiment d'Infanterie de Ligne (Waiting)
45th Nottinghamshire (Waiting)
77y (Waiting)
Cavalry (FULL)1 each Team
8 Pułk Kirasjerów (Waiting)
1er Régiment de Hussards (Waiting)
Magdeburgisches Husaren-Regiment Nr.10 (Waiting)
2. Pułk Huzarów (Waiting)
Line Infantry (FULL)"Unlimited"
Régiment de Bretagne (Waiting)
You want to participate? Great! Please use our sample for the sign-up here in the forum…
Name of the regiment:
Steam-Contact:
Preferred Unit:
Sign-up period: (Once/Weekly)
… or visit us spontaneous on our TeamSpeak-Server before the event starts. We try to place regiments even short-termed.
With the sign-up you accept our rules. Please tell us your manpower before the event starts.
Find us on Steam:HeadadminCo-AdminCo-AdminAssistantLeader of the regiment MapperSigned Major Babarossa
Headadmin of the the 1st Rhenish Infantry-Regiment No. 25 of Lützow