Matchdays
Under no circumstances should a match be played outside of the matchweek. If you need to postpone then you may speak to a moderator or host and a maximum of 7 days can be given. Understand that if you postpone a match to the next week, you are then expected to play 2 matches during the next matchweek. If a match has not been completed without a host's consent. Then both regiments will receive a draw. If a regiment does not show up to the match, the opponent regiment will receive a 10-0 win. Please do not even bother signing up if you are not willing to forgo playing your usual events. This is a competitive tournament and we expect each regiment to make it their priorities. | | Withdraws
If a regiment withdraws from the cup, all opponents will receive a 10-0 Victory. Including matches that have already been completed.
| | Fire In Charge
As soon as contact is initiated between either regiment then all firing must cease. Or if a member of a regiment breaks their formation. Failure to do so will result in a slay. If 4 or more people are shot in charge then the victim regiment may ask for a reset (subject to intepretation by referee depending on situation).
| | Movement in Formation
No more than 3 man gaps in between the players. Once your line starts moving out all firing must stop or slays will be issued. Any reloaders should at the very least join onto the back of the line. Anymore than the stated 3 man gap would be classed as reloading out of line.
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Gaps While Firing
Reload -> Fix -> Shoot. In that order. Gaps must be fixed before your players can fire. While shooting there should be no gaps in between players. Firing without fixing the gap will be given a warning, failure to listen to this warning will result in a slay of the player(s).
| | Officer Aim
Officers should stand 4-5 spaces from the line to avoid any issues. If the officer is shot as the line is forming up, this still counts as officer aim as the officer should not be aimed at whatsoever. If the officer is shot then the killer will be slain and a revive will be given. If the officer is behind the line or in between members, then this is his own fault so no slay will be given, however will receive a revive.
| | Units
Only regular line infantry should be used. No guard, lights or Skirmishers. Also no musicians, flag bearers or Surgeons.
| | Attendance
Minimum of 12 and a maximum of 50. Only a 1 man majority is allowed over the enemy regiment. If one regiment brings less than 12, the opponent regiment is allowed to field 12. The 1 man majority rule does not apply. You do not need to balance after the 30 second spawn period.
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Camp Timer
We have decided that the camp timer will be at 2 minutes. We feel as though this is the best for both sides of the argument. After 7 minutes both regiments are forced to close the distance and engage in short-mid range shooting. If a leader allows the opposite regiment to run away and re camp a hill afterwards, then thats his own mistake.
| | Chat
All chat is allowed and welcomed. As long as it is either constructive or friendly in nature. Any silly instigation or general abuse will result in all chat being removed by the referee. Failure to abide by this rule will result in slays and if the individual(s) still cannot behave they will receive a temporary ban, if sever a match ban. Regiment leaders are welcomed to request no all chat if they wish, doesn't need to be agreed between both leaders.
| | Referee's
A referee's decision is final. They must be unbiased and will abide by the rules. Referees will pick maps and will make a final decision if both regiments cannot agree.
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