Author Topic: Solgaard Roleplay [Upcoming MB Warband modded-server]  (Read 7960 times)

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Offline MaHuD

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Solgaard Roleplay [Upcoming MB Warband modded-server]
« on: February 10, 2013, 10:46:57 pm »

[youtube]AuFnZDpypb8[/youtube]

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Solgaard Roleplay is a soon to be released native server.


Backstory:
The map:
Spoiler
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     Solgaard is a resource rich Island in the Alai sea, between Jumne The Nordic Homeland, and the Calradian Kingdom of the Nords. The island was discovered by Jarl Balder 'Arn' Drakensrok, who originally colonized the lowlands of the island, creating a harbour. Though attrition from the pirates that plagued the land had driven him to abandon the harbour and set hold on the highest peak of the Island. There he stayed when Lord Constantine Rust and Lord Aaron Windfell were sent from Calradia upon hearing of the island to colonise it. Lord Constantine occupied the harbour as he was first to arrive and Lord Aaron moved for the opposite end of the Island. Though there was a large conflict between the two previously mentioned lords, resulting in a ferocious battle which was held on the coastline which ended in a white truce between the two, crippling them both rather heavily.

     Years later to the present, all three of the noble families have thrived into bustling holdings, living off eachother's trade and cooperation. The lands that Constantine holds has the only port, and the most fertile land for farming. The Lands that Lord Aaron holds, is the most rich in timber, and the Lands that Jarl Balder holds, has the most minerals and stone. All of the nobility are independent amongst themselves, following no banner but their own, having abandoned their Calradian big brothers. They found no reason to stay under their banner as they only sent Calradia wealth, so they may fight amongst themselves. Knowing that Calradia is too busy with their wars at home, they would not send armies to reclaim their territories off the main land. This is where the story continues.



Features List:

  • Naval Battles, working ships that can be purchased.
  • Storage carts which are pullable by horses and people.
  • Working siege weapons.
  • Spinning windmills.
  • Economic-system which provides a balanced roleplay for all the players.
  • Vast amount of detail in objects such as fireplaces, candles, small items such as apples and plates. Everything to make the ambiance feel warm and real.
  • The ability to write on ingame 'parchment' and give it to someone.
  • Working jobs such as miners, lumberjacks, blacksmiths, merchants, farmers, ect where you can actually gather the materials and create the items ingame to make money instead of just roleplaying the job.
  • Every tree, flower, rock, wheat, fish etc is part of the economy-system and can create new things out from it.
  • Possibility to sleep in the bed rather than just standing on the bed pretending that you are sleeping.
  • A Pirate faction. Pirates that controls the sea, plunder docks and travel routes by ship.
  • A realistic hunger system.
  • Four different factions with individual strength and resources, e.g Nords have the minerals to create swords and the pirates have ships to be purchased but also unique items from distant lands, therefore interaction between factions are crucial for everything to go around.
  • Deathmatch - No battlegroup or anything similar. If you get ambushed you are sure to be unaware of it.
  • Chests which are able to store items.
Screenshots:

Vandaris looking over the Drakensrok:
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The Rust keep:
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Drakensrok feasting hall:
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Puppet show cart:
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Execution ground:
Spoiler
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Merchants stall:
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The Dancing Goblin ground floor:
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The Dancing Goblin second floor:
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The Staffteam:

Spoiler
DEVELOPERS:

Phoenix: Project manager, mapper, graphical designer.
Achilles: Project manager, mapper, project secretary.
sHocK: Scripter, website administrator.
Kroshnir: Scripter, website administrator.
Jur: Scripter.

PROJECT ADMINISTRATORS:

Holgard: Roleplay administrator, lore author.
Tenthshadow: Roleplay administrator, Head website administrator, beta testing manager.

PROJECT MODERATORS:

Ayleth: Roleplay moderator, PR-manager. Forum moderator.
Septimus: Roleplay moderator, forum moderator.
Protex: Roleplay moderator, forum moderator.
Chadyo: Roleplay moderator, forum moderator, Teamspeak-manager
[close]


Contact us at:
officialoasisgames@gmail.com
[18:51] <Evanovic> Mahud can I nominate you for best villian 2013?

Offline MaHuD

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #1 on: February 10, 2013, 10:47:08 pm »
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[url=https://www.fsegames.eu/forum/index.php?topic=3044.0][img]http://oi46.tinypic.com/2h7khp2.jpg[/img][/url]
« Last Edit: February 11, 2013, 12:11:22 am by MaHuD »
[18:51] <Evanovic> Mahud can I nominate you for best villian 2013?

Offline Odysseus

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #2 on: February 10, 2013, 11:14:07 pm »
Looking good. I've always wanted to see something like this based on the DnD lore, and have different servers for different regions.

Offline kpetschulat

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #3 on: February 10, 2013, 11:44:16 pm »
Looks promising, can't wait. Is this going to be sort of like a DnD Persistent World?

Offline Odysseus

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #4 on: February 10, 2013, 11:45:37 pm »
Looks promising, can't wait. Is this going to be sort of like a DnD Persistent World?
It's gonna be like Warband Roleplay.

Offline kpetschulat

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #5 on: February 10, 2013, 11:47:17 pm »
Oh, I never tried that mod. Well, I sorta did... But, my Warband had crashed 5 minutes into playing it and I never played it again.

Offline MaHuD

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #6 on: February 11, 2013, 12:08:07 am »
I am afraid that there is not enough enemies for it to be qualified as DnD!
Or are the GM's that GM for me just throwing me waaaay too many enemies? xD
[18:51] <Evanovic> Mahud can I nominate you for best villian 2013?

Offline Menelaos

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #7 on: February 11, 2013, 12:14:20 am »
None of it modded? That's fucking amazing how you managed to script such an amazing server. I give the team props. EU or NA?

Offline kpetschulat

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #8 on: February 11, 2013, 12:19:36 am »
EU or NA?

Hopefully a server for each. I'm NA... I don't ant to play in an EU server with shit ping. It ruins it for me.

Offline Mekkil the Graet

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #9 on: February 11, 2013, 12:22:26 am »
Ohh I'll be damned. This looks very promising! I'll certainly be keeping an open eye on the development of this, as I am afraid I wont be able to offer much help myself.

Offline MaHuD

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #10 on: February 11, 2013, 12:27:53 am »
None of it modded? That's fucking amazing how you managed to script such an amazing server. I give the team props. EU or NA?
Thank you!
As for EU or NA, we are currently EU only. But part of our staff is US, so if there is enough player base/support we can always look into NA as well.
[18:51] <Evanovic> Mahud can I nominate you for best villian 2013?

Offline Connzcdf

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #11 on: February 11, 2013, 12:54:17 am »
I wish you luck! And I will give it a go.

Offline Duuring

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #12 on: February 11, 2013, 11:02:20 am »
Nice, nice, nice! Now I need to think of a job that has something to do with horses...

How big is the map, actually?
« Last Edit: February 11, 2013, 11:07:58 am by Duuring »

Offline MaHuD

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #13 on: February 11, 2013, 11:21:55 am »
Hm, I must admit that I myself haven't been to everywhere yet. But depending on your method of travel, it can take quite a while. Especially if you go by cart. I will check the actual time distance from one side to the other side when we have a test session again.

Horses will be quite expensive, so I would imagine that only rich merchants, nobles or perhaps a captain of the guard will have them. Though the horse-carts will probably be lend by the nobles to the farmers, since they usually won't be able to buy one.
[18:51] <Evanovic> Mahud can I nominate you for best villian 2013?

Offline Duuring

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Re: Solgaard Roleplay [Upcoming MB Warband modded-server]
« Reply #14 on: February 11, 2013, 01:35:22 pm »
Fine then. I shall become a farmer, work hard, be robbed by evil knights and then become leader of the revolution!

Eh, Mikkel?  ::)