2lr.linebattle.org (without PW) | |
We are the only NW-Linebattle, that offers different Scripts, which aim to increase the tactical depth and the athmosphere.
Absolutly no mod is needed!
We are only accepting Rifles OR Lights per Team!
We will sit together with the regiments after every event and discuss, if something should be changed, or nerfed.
New stuff will be added in the future. Feel free to make own suggestions.
Bleeding ScriptSpoiler
A System of wounds, bleeding and medics.
If one of your men is wounded badly, he will start to bleed (and will bleed to death slightly, if not healed)
Your sergeants/ensigns will be, next to their flagfunction, medics. They spawn with a scalpel, with that they can (with a hit on the wounded) heal the wound and stop the bleeding.
The scalpel is dropped, when the player dies, even if he holds somethingelse in his hands (same mechanics like the ramrod).
Grenadier ScriptSpoiler
Signed up grenadiers will spawn with one grenade ingame (except officers). This grenade can be thrown, when standing in formation.
When the grenades hit the ground, they start to fizzle and smoking. After 1-3 seconds they explode. The max. damage in the center of the explosion will be 50%.
The grenade has a 5% chance of exploding in the hand of the thrower (only hits the thrower, reduced damage, thrower wont die, but will start to bleed).
Grenades cant be picked up. So every grenadier has only one throw each round. The grenade is only effective in a throwing-range of 40m (if you throw it too far, it wont explode)
The grenades arent too op, you can run away from the grenades at the ground, so in the end it is a tactical element, to spread the enemies formation and causing chaos before the charge.
Carcass Ammunition for ArtySpoiler
Artillery will get another kind of ammunition. Carcass ammunition. The Carcass-Ball will explode a few meters above the ground and will spread fire to the ground. The fire lasts a bit on the ground and everyone will suffer constantly an health malus, while standing in the fire.
The Carcass-ammunition will fly, like shot by a howitzer (even when shot by a cannon).
Several Scripts to enforce the rulesSpoiler
Automatic Slay for offiaim (algorithm will check for real offiaim)
Several classlimits enforced
Script blocks the players from picking the wrong weapons from the ground
Planks are deactivated