quote author=Butan link=topic=22891.msg982143#msg982143 date=1427843945]
3 The general rule says you play best of 3. Amittedly i did say first too 3, but that was a cock up on my end and i admit that. I don't see why your moaning about it though, did you seriously expect to clutch when you were two zero down
It is indeed written "best of three" on the official thread but it was overlooked for three reasons:
- the same thread was edited and its rules changed the very day of the event, its validity put in question
- admin announced "first to three" on the event server itself, didnt correct, and sent it live: supersede the thread announcement (+reason above)
- most classical linebattles are 4 rounds+ minimum, non-english speakers have problems translating "best of three" (same than "first to three" to most french) so it was understood a 3-to-5 rounds was the logical scoring system used; everything went in that direction
The scoring system has effect on the meta of a linebattle, and what tactics are employed and when: aggressive, normal, defensive... The second round would probably have been played safer if it was understood the "best of three" system was used. A clutch scenario could have happened.
The fact that we didnt get to play the last rounds (which is a common fairplay gesture, if the winner is already decided; and can decide ties), even after acknowledging that it was
indeed a best of three, added insult to injury.
4 Again Fire in charge for light and Arty guard was an issue on my end, it was ill defined, i will address it in the next few days, but after i had slayed a player for it and stated in pink chat it was not allowed, i would've thought you'd have realized it...
It is common in most linebattles that light can FiC. The fact that it was not the case, + the fact that it was not properly displayed, had effects on the course of the event: there was around half a dozen slays, all on one side, and there was only a handful of survivors in both rounds played. Mathematically the winner could have been different, simply with that light-FiC dispute. And there was also the artillery-FiC problem...
The event delay at the start, and the unnanounced presence of a totally new regiment, while we were punished for every soldiers above the limit, also worked in favor of a disagreeable experience.
In the end we waited as much as we played, around 20 minutes, very frustrating.
The exchange of canons/bullets/steel to the gut was nice, and the players were very polite: there is nothing to complain about on that subject.
If the event had been very one-sided I think there would be nothing to complain about, but it was not. As such, the issues raised work in favour of a re-match if both teams accept.
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