Author Topic: Crimean war (1854-1855) mod  (Read 66043 times)

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Offline Ukima

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Re: Crimean war (1854-1855) mod
« Reply #420 on: November 07, 2018, 12:27:43 am »
ModdB makes it easier to track the progress of a mod. That way I don't always have to come back to this thread. I would really love to see a ModdB-page. You could post articles on it talking about your progress and upload pictures.

Offline Ivkolya

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Re: Crimean war (1854-1855) mod
« Reply #421 on: November 07, 2018, 02:00:46 am »
I'll think about it, but I rarely have time to post here, not to mention writing articles and uploading screenshots to moddb too

Offline Major Shanks of the 42nd

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Re: Crimean war (1854-1855) mod
« Reply #422 on: November 23, 2018, 12:06:39 am »
Looking very good so far. Can't wait for its release.

Offline Unitater

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Re: Crimean war (1854-1855) mod
« Reply #423 on: November 23, 2018, 04:59:54 am »
Looking very good so far. Can't wait for its release.

Offline Ukima

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Re: Crimean war (1854-1855) mod
« Reply #424 on: December 05, 2018, 04:48:39 pm »
Any progress as of late? ^^

Offline Ivkolya

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Re: Crimean war (1854-1855) mod
« Reply #425 on: December 10, 2018, 06:52:19 pm »
There is progress. but there is not much to show - I've made french muskets of different models (but they only slightly differ from charleville mustet), french infantry short sword and couple of other meshes, but mainly I work on scene, I've almost finished AI mesh (but it needs testing, it seems bots still find places they can't go sometimes), placed barriers around playable terrain etc.Now I'm searching solution how to disable AI spawn as cavalry in team deatchmatch, because cavalry seems very out of place on the scene of assault on Malakof, which was infantry battle.