Hey great job looks great however I've got few notes for ya:
1. Having so many different modes can make the gameplay less "smooth", what I mean is when you have run/sprint/walk yeah it's alright as long as it's smooth and you don't have to do too much to change between them, crouch/stand/prone I haven't actually read enough to see if you are going to implement Prone in the game but then again having 3 different stances in a this type of game might be wrong if the time it takes to do every move is too slow.
2. The combat mode: just like mentioned above I can't really tell too much since the game isn't even in alpha yet
, what I can say though which is also related to the fact that this game is Civil war flintlock type game having too many modes and stances and etc can make the gameplay less smooth combat mode seems the thing that can actually do the worst job within these modes however if it's like that maybe the maps are big and you use non combat mode just to sprint and get to a place faster and then you just stay in combat mode most of the time I guess it's ok, we just need to wait and see in alpha
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That's all I guess great job so far keep up the great work I hope to play this game and have some nice awesome regiments and regiment events like in Napoleonic wars
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