Also, in addition to the bullet trajectory stuff here is post that Beaver made back in November in the Donator Board. Graphics were turned all the way to a minimum for testing. The flag does not represent anything it is just a random texture.
Testing new bullet pathing script:
Here you can see the wind effect on pathing. Trees and flags are there as indicator of where the wind blows - this will be in-game too (though it will look better, and the effect on trees won't be as overdone ).
Might be slightly hard to see, but the red dot is where I am aiming, and the green line is the bullet path.
Looks great , very curious how the animations looks tho
Here are two videos that Vincenzo posted back in November, again, in the Donator Board.
A reload/fire
<video width=\"640\" height=\"480\" controls autoplay loop>
<source src=\"
https://www.fsegames.eu/images/devs/soldier_reload_aim_fire.mp4\" type=\"video/mp4\">
<embed width=\"640\" height=\"480\" src=\"
https://www.fsegames.eu/images/devs/soldier_reload_aim_fire.mp4\">
</object>
</video>
And a walk:
<video width=\"640\" height=\"480\" controls autoplay loop>
<source src=\"
https://www.fsegames.eu/images/devs/soldier_walk_forwardsj.mp4\" type=\"video/mp4\">
<embed width=640\" height=\"480\" src=\"
https://www.fsegames.eu/images/devs/soldier_walk_forwardsj.mp4\">
</object>
</video>