Author Topic: Animations  (Read 2791 times)

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Offline Ronan6793

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Animations
« on: January 21, 2013, 11:35:44 pm »
How would one go about creating new animations with the Napoleonic Models?
Like reloading and how the stand?
« Last Edit: January 22, 2013, 12:07:48 am by Ronan6793 »

Offline Connzcdf

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Re: Animations
« Reply #1 on: January 21, 2013, 11:59:39 pm »
Take a look at Open BRF's animation programme. It looks fairly decent, but this is just a newbs opinion on Open BRF.

Offline Viktor 90th

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Re: Animations
« Reply #2 on: January 22, 2013, 12:07:33 am »

There is a thread for asking questions.

Offline Ronan6793

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Re: Animations
« Reply #3 on: January 22, 2013, 12:09:01 am »

There is a thread for asking questions.

:/ Yeah thinking about it I really should have thought about that first

Offline pod455

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Re: Animations
« Reply #4 on: January 22, 2013, 06:57:26 pm »
haha also try blender, it can do animations aswell

Offline Mad_man1

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Re: Animations
« Reply #5 on: January 27, 2013, 01:03:33 am »

There is a thread for asking questions.

:/ Yeah thinking about it I really should have thought about that first

Hah ! "Thinking about it I should have thought about it"  ...now that's a good quote !

Offline Ronan6793

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Re: Animations
« Reply #6 on: January 27, 2013, 01:04:27 am »
Quote that S*** in yo signature then :3

Offline Mr. Kochi

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Re: Animations
« Reply #7 on: February 15, 2013, 12:32:00 am »
Just a very stupid question that would fit this thread: How much would it actually cost to get a guy in a motion capture suit to make animations for NW?

I mean, we could get very good and realistic looking anims out of that.

Offline pod455

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Re: Animations
« Reply #8 on: February 15, 2013, 03:28:12 am »
Just a very stupid question that would fit this thread: How much would it actually cost to get a guy in a motion capture suit to make animations for NW?

I mean, we could get very good and realistic looking anims out of that.
I believe FSE is getting a motion capture suit for BcoF