- Fire arrows: Stupidly over-powered. There is no reason for them to do high immediate damage, then a bunch of damage over time.
- Change the fire arrows damage to very minimal immediate damage, and leave the damage over time. Fire arrows were used to take down buildings and siege engines, not used against infantry effectively.
I agree and they are being nerfed, to less main damage, less fire damage, and 5 less arrows.
- Pilums: Nerf them. No reason for them to be doing high damage through a shield.
- Pilums can damage shield, but make it on a realistic level, or bust up a shield good. Pilums made shield useless when it was stuck with one. - Missile damage through shields: This just needs to be removed entirely. That's all I have to say about this.
I have to completely disagree on this. You're missing a key point in the pilum design. It was designed to do damage through a shield, so that is how we have made the pilum work. The pilum in game work in 3 ways.
- It will hit the shield, and be stuck in it, causing no damage to the player
- It will hit the shield, penetrate through it, and cause damage to the player
- It will hit the shield, break it, but cause no damage to the player
We cannot make it so that every time a pila is in a shield it disables it, that is simulated by it breaking the shield. The penetration is historical. All this is most obvious in the heavy pila, the light are less likely to penetrate or disable the shield, and the javelins cannot penetrate at all and do much less damage. The pilum were powerful throwing weapons, and thats why they need to be quite inaccurate, if they were more accurate we would have to nerf their other stats, and then you end up with silly native style javelins, and this is not a mimicry of native.
The pyramidal tip being wider than the rest of the shank meant that once it penetrated a shield it could keep moving through often stabbing the soldier bearing the shield. As once the tip was through the shield there was a hole larger than the rest if the shank itself and it could move through with no friction slowing it down. This was a problem for other javelins, they couldn't go through the whole shield.
- Marines: Give them a pilum. Just one. Marines did use pilums, and even had hasta's and gladius's.
We're going to give them a pila but we don't want them to have a gladius to increase the amount of spear infantry.
- Ghost reach: Spears have ridiculous ghost reach, and because of that, they also glance where they shouldn't.
After significant testing i still have no reason to believe there is a ghost reach, i have even made a video, the spear hits when the mesh hits. The glancing is caused by stabbing too close, which happens with all spears and even swords when you attempt to stab at less than half range i believe, plus the chance is increased by the enemy armour value.
- Testudo: Doesn't work. Pointless animation. It's easier to just block and aim up. You have a higher chance of protection from missiles.
During testing we proved it works against missiles from above and is helpful during sieges. Plus it looks cool.
- Ballista: Too fast, too accurate, too powerful.
- Lower all of these stats. The ballista shouldn't be able to kill 8 men, maybe two at most.
Agreed, in the patch it's kill radius is the size of the bolt. You will need a direct hit to kill, not a meter each side.