Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983607 times)

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Offline TheZach_Attack

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Offline Johan

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4141 on: January 15, 2014, 02:40:13 am »
The fact that you did not use dots made it really hard for me to read your post.
The fact that you called periods "dots" made it really hard for me to read your post.

The fact that my give-a-fuck-o-meter did not increase a bit made it really hard for me to care.

Offline Davout

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4142 on: January 15, 2014, 03:13:00 am »
The fact that you did not use dots made it really hard for me to read your post.
The fact that you called periods "dots" made it really hard for me to read your post.

The fact that my give-a-fuck-o-meter did not increase a bit made it really hard for me to care.
Well with that reaction it looks like you do care.

P.S you might want to get it fixed

Offline munky-wunky

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4143 on: January 15, 2014, 04:46:13 am »
man i can't wait for this
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Offline juveman17

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4144 on: January 15, 2014, 05:56:45 am »
Cant wait  :D

Offline Landrik

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4145 on: January 15, 2014, 08:40:07 am »
Something a little handy for you assault troops. ;)

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Offline Willhelm

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4146 on: January 15, 2014, 01:22:04 pm »
Helpful for mappers.

Offline Confuzzled

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4147 on: January 15, 2014, 01:32:54 pm »
man i can't wait for this

What I hope: Mod released tomorrow

Reality: Mod realeased on January 31 @ 11:59 PM PST*

*Based on an educated guess

Offline Noodlenrice

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4148 on: January 15, 2014, 02:53:05 pm »
man i can't wait for this

What I hope: Mod released tomorrow

Reality: Mod realeased on January 31 @ 11:59 PM PST*

*Based on an educated guess
#IEDevsmastertrolls

Offline Kammin

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4149 on: January 15, 2014, 02:57:58 pm »
Soon.... Soon I will throw my regiment into a blinding hail of bullets, shrapnel and all manner of sharp metal things! It'll be like Blood and Iron but with more screams and blood yay!

Offline Landrik

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4150 on: January 15, 2014, 06:06:14 pm »
Arty units will really have to be on their game in order to get the infantry into the enemy trenches.
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Kammin

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4151 on: January 15, 2014, 06:58:52 pm »
Yeah smashing them MG positions will be vital to success I fear !

Offline Johan

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4152 on: January 15, 2014, 07:11:29 pm »
Yeah smashing them MG positions will be vital to success I fear !

That'd be very cool. Having to call in Artillery support in order to win the round is alot better then just like in NW having the Artillery just shoot at lines just to weaken their numbers.

Offline Archduke Sven

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4153 on: January 15, 2014, 07:42:49 pm »
It will suck balls if artillery has to be divided between several regiments. Coordination has to be good, so that they can launch all ordonance on a specific target (Ex. MG position) so that the infantry can take advantage of the situation.


told that bih don't @ me

Offline Wigster600

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4154 on: January 15, 2014, 07:44:44 pm »
It will suck balls if artillery has to be divided between several regiments. Coordination has to be good, so that they can launch all ordonance on a specific target (Ex. MG position) so that the infantry can take advantage of the situation.
I'm sure they used flares to illuminate positions at night, I don't know about smoke grenades to mark positions... would be a cool feature.  :P