Author Topic: Progress Report [NEW patch - 0.402 released]  (Read 18492 times)

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Offline SaintKyle

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Re: Progress Report [0.4 release on november 16th]
« Reply #30 on: November 16, 2012, 04:13:26 pm »
Well I'm sure theres a lot of people sitting around waiting for this patch..

Heres something to keep you occupied all day


Offline Hugues

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Re: Progress Report [0.4 release on november 16th]
« Reply #31 on: November 16, 2012, 04:33:03 pm »
Well thanks for that SaintKyle - I will play it on loop until the patch releases.
“I have not failed. I've just found 10,000 ways that won't work.”
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Offline SaintKyle

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Re: Progress Report [0.4 release on november 16th]
« Reply #32 on: November 16, 2012, 06:50:51 pm »
Well thanks for that SaintKyle - I will play it on loop until the patch releases.

No problem, it seemed to fit well in this situation.  ;)

Offline Nytech

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Re: Progress Report [0.4 release on november 16th]
« Reply #33 on: November 16, 2012, 10:40:26 pm »
We take the time we need........ lol

Offline CusterVain

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Re: Progress Report [0.4 release on november 16th]
« Reply #34 on: November 16, 2012, 11:56:15 pm »
Well good to know you are trying Hard :D

Offline Hugues

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Re: Progress Report [0.4 release on november 16th]
« Reply #35 on: November 16, 2012, 11:56:40 pm »
I'll be going to bed soon :(
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Offline Hinkel

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Re: Progress Report [0.4 release on november 16th]
« Reply #36 on: November 17, 2012, 12:18:05 am »
Alright guys, here is the truth:

We can't make it today (16th). We have some very strange problems with the bayonet script atm.. and cause of the time delay between Azrooh (USA) and Nytech (Germany), we can't get it fixed today, Nytech is not available for now.

The good thing is: It shouldnt take so much more time. We could make it before the saturday line battle!

I'm very sorry for that, but modding is very strange some times.

Offline Frederickson

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Re: Progress Report [0.4 release on november 16th]
« Reply #37 on: November 17, 2012, 12:43:50 am »
I recommend that due to this you dont release it until AFTER the linebattle otherwise updating issues may occur (members not being online early enough to download the patch etc.)

Offline Willhelm

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Re: Progress Report [0.4 release on november 16th]
« Reply #38 on: November 17, 2012, 01:09:04 am »
I recommend that due to this you dont release it until AFTER the linebattle otherwise updating issues may occur (members not being online early enough to download the patch etc.)

NO. Maybe this is selfish but give me the god damn update ASAP!!  :P

Offline kpetschulat

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Re: Progress Report [0.4 release on november 16th]
« Reply #39 on: November 17, 2012, 01:12:27 am »
I recommend that due to this you dont release it until AFTER the linebattle otherwise updating issues may occur (members not being online early enough to download the patch etc.)

+1

Just wait until Monday. Make sure everything is ready and fine. The LB's tomorrow will have problems with the new patch. Just wait.

Offline CusterVain

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Re: Progress Report [0.4 release on november 16th]
« Reply #40 on: November 17, 2012, 02:08:22 am »
I recommend that due to this you dont release it until AFTER the linebattle otherwise updating issues may occur (members not being online early enough to download the patch etc.)

+1

Just wait until Monday. Make sure everything is ready and fine. The LB's tomorrow will have problems with the new patch. Just wait.
i agree with this i always love it when developers Delay the release date just to get Everything right :)

Offline Millander

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Re: Progress Report [0.4 release on november 16th]
« Reply #41 on: November 17, 2012, 09:55:29 am »
The changes look sweet I eagerly anticipate.

I see that bayonets are fixable now. What the pro of not having a bayonet as compared to having one? And how will unbayoneted rifles melee?
« Last Edit: November 17, 2012, 09:59:07 am by Millander »
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.

Offline kpetschulat

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Re: Progress Report [0.4 release on november 16th]
« Reply #42 on: November 17, 2012, 01:44:35 pm »
And how will unbayoneted rifles melee?

Hopefully like the regular rifle.

Offline Hinkel

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Re: Progress Report [0.4 release on november 16th]
« Reply #43 on: November 17, 2012, 02:12:55 pm »
And how will unbayoneted rifles melee?

Hopefully like the regular rifle.

We are trying to simulate a knock out with a rifle butt. There is a chance, that your enemy will hit the ground, when you hit him with your unbayoneted rifle butt :)

Offline kpetschulat

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Re: Progress Report [0.4 release on november 16th]
« Reply #44 on: November 17, 2012, 04:20:49 pm »
We are trying to simulate a knock out with a rifle butt. There is a chance, that your enemy will hit the ground, when you hit him with your unbayoneted rifle butt :)

That's going to cause problems for so many players.