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Hinkel ,what about animated caplocks?
Quote from: Siberian Cossack on December 21, 2013, 11:39:59 amHinkel ,what about animated caplocks? That'd be pretty neat, how hard is it to use the NW code for the hammers of the flintlock muskets?
You have to manually make the vertex animation and copy the frames together, it can be quite tricky. It has nothing to do with code and can be a clientside mod easily.
Quote from: Hinkel on December 21, 2013, 10:56:35 amQuote from: Millander on December 21, 2013, 09:22:51 amthese are some might big gloves. As well again forage caps would not be the best choice historically.The second guy from the right has a fancy forage cap But the majority do not have a forage cap
Quote from: Millander on December 21, 2013, 09:22:51 amthese are some might big gloves. As well again forage caps would not be the best choice historically.The second guy from the right has a fancy forage cap
these are some might big gloves. As well again forage caps would not be the best choice historically.
Faggots will burn in hell anyway, who cares.
Finally, I would like to present the first Uniform previewModels and Textures made by Docm - developer of the upcoming L'Aigle modUnion Volunteer InfantryFully equiped with a Forage cap, sack coat, knapsack and haversackConfederate Volunteer InfantryStay tunned for more updates
Quote from: Willhelm on December 21, 2013, 04:50:10 pmYou have to manually make the vertex animation and copy the frames together, it can be quite tricky. It has nothing to do with code and can be a clientside mod easily.It's very very tricky, but once you understand the process you can replicate it quite quickly.
Quote from: Viktor 90th on December 21, 2013, 05:02:14 pmQuote from: Willhelm on December 21, 2013, 04:50:10 pmYou have to manually make the vertex animation and copy the frames together, it can be quite tricky. It has nothing to do with code and can be a clientside mod easily.It's very very tricky, but once you understand the process you can replicate it quite quickly.Yeah basically, i can do it in 20 seconds now but it took me hours to figure it out.
Are you using any stuff from the original NaS?
Of course, I also think lines should be able to move in double rank without having emotional breakdowns.