Thanks to you all for your answers.
I didn't know it was possible to have an invasion mod on NW.
I don't know what happened on AZW mod, but i can understand if it creates some troubles to stay away of course.
What happens is that everyone decides to go on player vs ai servers and all PvP slowly lose players. humans vs bots servers then quickly become very boring with the unintelligent ai bots. Players then become bored and leave. The end result is that a really good mod with lots of potential is flushed down the toilet because people want to get easy ai kills.
Yep i understand this trouble, that is why i said i can understand if they choose to don't use humans vs bots
Do we know or do IE staff plan to use the "Humans vs bots" system on their servers? Sorry if it has already been asked before, i'm a bit lazy to search on the 371 pages of this topic
or only battle/siege mod?
thanks
This wouldn't work. Bots are used to using left click to shoot. In the mod, you have to right click to aim and left click to shot. Testing of my own with boots proved the only weapons they can use is melee and grenades. So, humans vs. bots would not work... Unless...
Maps are made long field, and one trench. The trench is the humans base, and they have to survive against a never ending horde of bots just attacking the trench...
But, that's gotta' get boring fast.
I didn.t know it´s right then left click. I was thinking it will be like the vanilla mod, in this case lol yeah gonna be shitin to foght against em.
Warband bots are terrible for going against them with accurate setting mods. Remember playing that China Mod bot invasion game mode?
They were freaking super snipers who could easily headshot you.
True, but with modern weapons i though they were less accurates but more veloce in the fire speed rate.