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Sooo... Bayonets, I wonder how they'll perform with regards to speed, damage, and reach compared to in NW, eh?
Assuming Enemy at the Gates was a good and historically accurate movie. Quote from: Killington on January 29, 2014, 10:11:11 pmSo how about that mod eh? I have a question, how many shots can the Heavy MG fire before it has to be reloaded?Historically the MG08 was able to shoot up to 450 rounds a minute and was supplied with 250 round belts. The french machine gun could shoot up to 650 rounds a minute and was supplied by either 25 round strips, or 350(I think) round belts. In the game we have strips, but we still let them have 250 rounds for balance. Their speed is also locked at 400 rounds a minute, which is more than enough to kill a few players... I told Dany to lock both machine guns at a fire rate of 400 rounds a minute and have 250 round belts/strips.
So how about that mod eh? I have a question, how many shots can the Heavy MG fire before it has to be reloaded?
Are there any instances of faction weapons that are (historically) different from one another i.e. different stats, or has the playing field been more or less evenly balanced for gameplay purposes?
it seems that the person on the wrong end of 5arge always seems to get the punishment.
In theory we could do huge player numbers far over 500 players per server... As such we will surely keep our promise to deliver you the 500 players per server.We will probably go (far) over it, but that's for later.
It's pretty difficult to get into melee so far in the testing, only really happens if you both run out of ammo.
Quote from: Willhelm on January 30, 2014, 02:34:52 pmIt's pretty difficult to get into melee so far in the testing, only really happens if you both run out of ammo.You are clearly doing it wrong and when I get going in a full charge I'll be getting in melee if the enemy like it or not as me and my regiment are professionals at glory charges now
Does it exist a beta? (Open Beta)