Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983104 times)

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Offline LKJP

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4305 on: January 19, 2014, 09:43:18 am »
Does anyone know how classes will be picked in events? My regiment is a storm trooper regiment so will we have to sign up as stormtroopers or just take them?

Offline TORN

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4306 on: January 19, 2014, 11:20:18 am »
He probably went over his bandwith limit. That happened to me, just need to delete some unnecessary pictures.
the limit is a lie! it said i was over the limit of 10GB and my amount was 10.5GB. Then when I delete around 50 pictures and had around 6 left it still said my amount was 10.5GB.

That's not how bandwidth works.  It's not storage space. :P
i was confusing them.....

Offline Xanderman

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4307 on: January 19, 2014, 02:08:52 pm »
Does anyone know how classes will be picked in events? My regiment is a storm trooper regiment so will we have to sign up as stormtroopers or just take them?
you have to have a historical regimental name which belonged to a stormtruppen regiment, you must then sign up as stormtruppen from the event thread.

Offline TORN

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4308 on: January 19, 2014, 02:12:07 pm »
You don't HAVE to be a historical stormtruppen regiment.
I mean it would be pretty brutal if you sign up for an event and then get denied because your regiment was not historically a stormtruppen regiment.

Offline TheSnowHindu

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4309 on: January 19, 2014, 03:07:10 pm »
I was thinking about doing elite classes on a regimental basis, such as 1 stormtruppen per 5 men and 1 mg per 10. Otherwise you'll get people signing up as a machine gun regiment and 5 chaps sat there spraying all night. Plus it will get boring for normal infantry regiments if they dont have any good classes to support them

Offline BSM 'Shut up' Williams

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4310 on: January 19, 2014, 03:20:58 pm »
I agree. His suggestion does make sense and is also pretty reasonable, I'll do it for my Polish Legion.

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Offline Archduke Sven

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4311 on: January 19, 2014, 05:05:38 pm »
You don't HAVE to be a historical stormtruppen regiment.
I mean it would be pretty brutal if you sign up for an event and then get denied because your regiment was not historically a stormtruppen regiment.

Pls don't write half the word in English and the other half in German  :(

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Stoßtruppen, or Sturmtruppen
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I was thinking about doing elite classes on a regimental basis, such as 1 stormtruppen per 5 men and 1 mg per 10. Otherwise you'll get people signing up as a machine gun regiment and 5 chaps sat there spraying all night. Plus it will get boring for normal infantry regiments if they dont have any good classes to support them

Nice idea, but  potentially 10 MGs per team on such small maps seems a bit brutal to me.


told that bih don't @ me

Offline Willhelm

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4312 on: January 19, 2014, 05:26:21 pm »
Snipers are quite a good counter to MGs.

Offline Kammin

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4313 on: January 19, 2014, 05:35:43 pm »
Makes me sad that he's playing and I'm not  :'(

Offline Rosas

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4314 on: January 19, 2014, 05:36:01 pm »
a good question is....will there be tracers for MG's?

Offline kpetschulat

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4315 on: January 19, 2014, 06:00:13 pm »
There aren't any tracers, period. There's also talk of removing the bullet mesh as well.

Offline William

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4316 on: January 19, 2014, 06:01:31 pm »
I thought that the UK used Tracer rounds to fight the zeppelin menace? Perhaps they can make their way into the game, maybe one in every 4 rounds is a tracer to help reveal the position of the MG so it can be destroyed.
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god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
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Offline BNS Marko

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4317 on: January 19, 2014, 06:19:47 pm »
I thought that the UK used Tracer rounds to fight the zeppelin menace? Perhaps they can make their way into the game, maybe one in every 4 rounds is a tracer to help reveal the position of the MG so it can be destroyed.
It's really not hard to spot them with binoculars, or watching where there's fire going on all the time from.

Offline Noodlenrice

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4318 on: January 19, 2014, 06:23:16 pm »
I thought that the UK used Tracer rounds to fight the zeppelin menace? Perhaps they can make their way into the game, maybe one in every 4 rounds is a tracer to help reveal the position of the MG so it can be destroyed.
It's really not hard to spot them with binoculars, or watching where there's fire going on all the time from.

Is there muzzle blast in the game

Offline kpetschulat

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Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4319 on: January 19, 2014, 07:20:57 pm »
Yes, there is a muzzle flash, and a pop of smoke. That's how you'll have to identify gunfire. It's much better than seeing red lines flying across the screen.