Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983185 times)

0 Members and 9 Guests are viewing this topic.

Offline Confuzzled

  • Private
  • *
  • Posts: 13
    • View Profile
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4065 on: January 12, 2014, 05:12:49 pm »
I hope they have an event where 170-180 people run out of the trenches and charge 20-30 MG's. Like a fun round after an event or something, it would be like a mass partizani charge, crazy and fun at the same time. But for actual events I do agree with willhelm.

Offline Wismar

  • Donator
  • *
  • Posts: 3838
  • Med Gud o' Sveas allmoge för Konung och Fosterland
    • View Profile
  • Nick: Radical
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4066 on: January 12, 2014, 05:13:49 pm »
I hope they have an event where 170-180 people run out of the trenches and charge 20-30 MG's. Like a fun round after an event or something, it would be like a mass partizani charge, crazy and fun at the same time. But for actual events I do agree with willhelm.
I'm sure there will be.

Offline 5arge

  • Second Lieutenant
  • *
  • Posts: 616
    • View Profile
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4067 on: January 12, 2014, 05:20:18 pm »
I hope they have an event where 170-180 people run out of the trenches and charge 20-30 MG's. Like a fun round after an event or something, it would be like a mass partizani charge, crazy and fun at the same time. But for actual events I do agree with willhelm.
I hate fun.  >:( But we might give that a try just for you.  ;)
it seems that the person on the wrong end of 5arge always seems to get the punishment.

Offline Museal

  • Donator
  • *
  • Posts: 335
  • 9e Col Museal
    • View Profile
  • Nick: Museal
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4068 on: January 12, 2014, 05:32:34 pm »
Would be really interesting if anyone tried to use the "creeping barrage" tactics.

Spoiler
Quote
The creeping barrage was an artillery tactic developed by the British army during ww1. The idea was that shelling would progress across no mans land to the enemy tembisa whilst the soldiers followed the shell fire across no mans land at a safe distance. This was a revolutionary tactic that mean that the Germans had no time to come out of there dugouts after a shelling before the British and allied soldiers overran them.

This tactic effectivey broke the stalemate that had developed in trench warfare as previously the shell attacks would stop before the British attacking force even got out of there trenches meaning they were still in no mans land when the Germans left the shelter of their dugouts and had manned the defences, thus making it very hard for the allies to take an enemy trench.
[close]

Would require a lot of artillery in game to pull off to create a smoke screen but maybe event leaders will alow more cannons then in NW or NaS 
(NW) 9e Col Museal + (IE) 2ndDLI Col Museal  + (BI) Nr2_GrenWut_Ob_Museal + (NaS)(Union Brigade) UB 4thMI MajGen Museal  + (1812) LVQ_Col_Museal+ (AZ) HMSBC_Museal +(BCOF) 4thMI Col Museal

Offline Gokiller

  • Almost Pride of Ni
  • Major General
  • **
  • Posts: 3913
  • Bydand in the chat lads!
    • View Profile
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4069 on: January 12, 2014, 05:50:27 pm »
That is going to be an FPS killer.

Offline Fridericus Rex

  • First Sergeant
  • *
  • Posts: 106
  • Ihr Hunde !!!
    • View Profile
  • Nick: [IRPM]_O_Fridericus
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4070 on: January 12, 2014, 05:53:24 pm »
That is going to be an FPS killer.

That is going to be a game killer :P

Offline William

  • Major General
  • **
  • Posts: 8538
  • What doth life?
    • View Profile
    • Youtube Channel where I upload NW and M&B
  • Nick: CluelessWill
  • Side: Neutral
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4071 on: January 12, 2014, 05:55:28 pm »
I think instead of the artillery slowing going foward with their shots, it will more likely be *teamspeak whisper* "Lots of them in the house" "Got it". When they used that tactic in world war 1, it required dozens, if not hundreds of guns to produce those effects.
Check out my YT channel where I post NW www.youtube. com/c/CluelessWill
Spoiler
god damn, Anthony is smart, he was able to get the shit AEF to tie with the best reg in the game. The tactical geniusness needed to pull off such a feat is insane. He's the Erwin Rommel of NW.
i always get an erection when i check my subscrptions and see that phresh cluelesswill vid
It won't be FSE developing it, so it will come out!
[close]

Offline Confuzzled

  • Private
  • *
  • Posts: 13
    • View Profile
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4072 on: January 12, 2014, 06:01:46 pm »
I hope they have an event where 170-180 people run out of the trenches and charge 20-30 MG's. Like a fun round after an event or something, it would be like a mass partizani charge, crazy and fun at the same time. But for actual events I do agree with willhelm.
I hate fun.  >:( But we might give that a try just for you.  ;)

Thanks 5arge  ;D

Offline KurassierNixon

  • First Lieutenant
  • *
  • Posts: 746
  • Nemo me impune lacessit
    • View Profile
  • Nick: Panini
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4073 on: January 12, 2014, 06:27:30 pm »
Anyone know how MGs will work in the sense of events? Will each regiment get one MG or will there be a regiment designated to operate all MGs kind of like arty in NW.

Offline Commissar Jdf

  • General
  • ****
  • Posts: 3076
    • View Profile
  • Nick: USMC_Maj_CommissarJdf
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4074 on: January 12, 2014, 06:28:02 pm »
Anyone know how MGs will work in the sense of events? Will each regiment get one MG or will there be a regiment designated to operate all MGs kind of like arty in NW.

In what I am planning, yes. It will be mostly conquest I'm thinking.

Offline Willhelm

  • Donator
  • *
  • Posts: 1850
    • View Profile
    • Blood&Iron
  • Nick: 32nd_Gdm_William
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4075 on: January 12, 2014, 06:47:08 pm »
Anyone know how MGs will work in the sense of events? Will each regiment get one MG or will there be a regiment designated to operate all MGs kind of like arty in NW.

They're effected by the class limits so its what the admin decides.

Offline Landrik

  • First Lieutenant
  • *
  • Posts: 1619
  • Слава Україні!
    • View Profile
    • Infanterie-Regiment 208 (Reenacted)
  • Nick: Landrik
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4076 on: January 12, 2014, 06:51:43 pm »
I think having a regiment dedicated to MGs would be better because they can provide their own security and it's a pain in the ass to command your men and a MG team at the same time.

Arty is crewed by one man as people have seen in videos... if the typical 10 man arty regiment split between field guns and mortars, I think it'd better simulate artillery bombardments.
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Wismar

  • Donator
  • *
  • Posts: 3838
  • Med Gud o' Sveas allmoge för Konung och Fosterland
    • View Profile
  • Nick: Radical
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4077 on: January 12, 2014, 06:55:59 pm »
I think having a regiment dedicated to MGs would be better because they can provide their own security and it's a pain in the ass to command your men and a MG team at the same time.

Arty is crewed by one man as people have seen in videos... if the typical 10 man arty regiment split between field guns and mortars, I think it'd better simulate artillery bombardments.
But then we would have loads of small regiments doing the MG:s.
« Last Edit: January 22, 2014, 11:09:55 pm by SeanBeansShako »

Offline ClearlyInvsible

  • Donator
  • *
  • Posts: 6492
  • I'm still here. Dunno why.
    • View Profile
  • Nick: ClearlyInvsible
  • Side: Union
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4078 on: January 12, 2014, 06:58:42 pm »
I think having a regiment dedicated to MGs would be better because they can provide their own security and it's a pain in the ass to command your men and a MG team at the same time.

Arty is crewed by one man as people have seen in videos... if the typical 10 man arty regiment split between field guns and mortars, I think it'd better simulate artillery bombardments.
But then we would have loads of shitty small regiments doing the MG:s.

Good, gives them something to do.
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.

Offline Kamov

  • First Lieutenant
  • *
  • Posts: 62
    • View Profile
  • Nick: 92nd_Pte_Andrew_Rutherford
  • Side: Confederacy
Re: [NW][M]Iron Europe - WWI Mod (Update #23 Christmas Update Pg235)
« Reply #4079 on: January 12, 2014, 07:00:27 pm »
I think having a regiment dedicated to MGs would be better because they can provide their own security and it's a pain in the ass to command your men and a MG team at the same time.

Arty is crewed by one man as people have seen in videos... if the typical 10 man arty regiment split between field guns and mortars, I think it'd better simulate artillery bombardments.
But then we would have loads of shitty small regiments doing the MG:s.

I don't see the problem with that, if they specialise in it and are good it'll be worth seeing, could free up a group to do other things.