Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983128 times)

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Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2625 on: November 06, 2013, 01:22:48 am »
https://www.fsegames.eu/forum/index.php?topic=184.msg164335;topicseen#msg164335

That explains it all.  :)

I was being sarcastic. Probably should've went with the much more malicious first draft of that post. It was pretty stupid to expect a secret faction.

Offline TomaHawkAU

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2626 on: November 06, 2013, 02:04:07 am »
Im just waiting to play as Australian soldiers.... just curious will NZ soldiers be included too?

Offline ClearlyInvsible

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2627 on: November 06, 2013, 02:37:30 am »
Im just waiting to play as Australian soldiers.... just curious will NZ soldiers be included too?

They should be, can't spell ANZAC without NZ
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.

Offline TomaHawkAU

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2628 on: November 06, 2013, 02:49:25 am »
Im just waiting to play as Australian soldiers.... just curious will NZ soldiers be included too?

They should be, can't spell ANZAC without NZ

but they will be two different classes right?

Offline Furrnox

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2629 on: November 06, 2013, 02:57:13 am »
Im just waiting to play as Australian soldiers.... just curious will NZ soldiers be included too?

They should be, can't spell ANZAC without NZ

but they will be two different classes right?
Getting worried? xD

Offline ClearlyInvsible

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2630 on: November 06, 2013, 03:10:07 am »
Im just waiting to play as Australian soldiers.... just curious will NZ soldiers be included too?

They should be, can't spell ANZAC without NZ

but they will be two different classes right?

If they were the same class that'd be disrespectful to the Aussies and the Zelanders.
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.

Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2631 on: November 06, 2013, 08:01:12 am »
Im just waiting to play as Australian soldiers.... just curious will NZ soldiers be included too?

They should be, can't spell ANZAC without NZ

but they will be two different classes right?

If they were the same class that'd be disrespectful to the Aussies and the Zelanders.
Why? They are not the same people.

Offline Docm30

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2632 on: November 06, 2013, 08:14:24 am »
I think you answered your own question.

Offline BSM 'Shut up' Williams

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2633 on: November 06, 2013, 04:52:24 pm »
https://www.fsegames.eu/forum/index.php?topic=184.msg164335;topicseen#msg164335

That explains it all.  :)

I was being sarcastic. Probably should've went with the much more malicious first draft of that post. It was pretty stupid to expect a secret faction.

That was ages ago, but I agree.

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Offline TORN

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2634 on: November 06, 2013, 04:57:17 pm »
https://www.fsegames.eu/forum/index.php?topic=184.msg164335;topicseen#msg164335

That explains it all.  :)

I was being sarcastic. Probably should've went with the much more malicious first draft of that post. It was pretty stupid to expect a secret faction.

That was ages ago, but I agree.
ah Baktech you make no sense at all but is still loved by entire community :p

Offline SherlockCat

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2635 on: November 06, 2013, 07:54:07 pm »
It will also help, I'm sure, if you don't release server files upon release of the mod, and leave all play to official servers. Regiments going off and making 100s of servers kills it to, this causes a division in the community. Only official servers for awhile, maybe base them in NA/EU/AU, two per region for public play, and two per region for events. So, 12 servers in total would work better than 100. Also, don't appoint shit tonnes of admins, and admins that have administrated on other games and mods. Pick a handful of admins for each region, maybe 3 or 4 at most.

One Server to rule them all, One Server to find them,
One Server to bring them all and in the darkness bind them

Offline BSM 'Shut up' Williams

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2636 on: November 06, 2013, 08:05:48 pm »
It will also help, I'm sure, if you don't release server files upon release of the mod, and leave all play to official servers. Regiments going off and making 100s of servers kills it to, this causes a division in the community. Only official servers for awhile, maybe base them in NA/EU/AU, two per region for public play, and two per region for events. So, 12 servers in total would work better than 100. Also, don't appoint shit tonnes of admins, and admins that have administrated on other games and mods. Pick a handful of admins for each region, maybe 3 or 4 at most.

One Server to rule them all, One Server to find them,
One Server to bring them all and in the darkness bind them

I need to remember that!


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Offline Willhelm

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2637 on: November 07, 2013, 12:17:30 pm »
I think one server is important.
When you release a mod everyone wants a server, and within a week you have 20 servers set up all dead and pointless, and it makes the mod look dead to anyone loading up the server list. Obviously those people want servers for training with their regiments but it isn't worth it. NaS always had a shared training server where several regiments would train on a saturday night, and it seemed to work for the mod. And you definitely need a main official battle server for public play with active admins. Publics need to know which server to go on and play, if you leave it to them to decide they will be split up and it will kill the mod.

Offline sovietgondor

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2638 on: November 07, 2013, 02:08:38 pm »
I think one server is important.
When you release a mod everyone wants a server, and within a week you have 20 servers set up all dead and pointless, and it makes the mod look dead to anyone loading up the server list. Obviously those people want servers for training with their regiments but it isn't worth it. NaS always had a shared training server where several regiments would train on a saturday night, and it seemed to work for the mod. And you definitely need a main official battle server for public play with active admins. Publics need to know which server to go on and play, if you leave it to them to decide they will be split up and it will kill the mod.

+1. I also think shared training servers are a good idea. Barring any trolls of course. :)


Offline Desert Thunda

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2639 on: November 07, 2013, 02:17:23 pm »
Thats only for mods centralized on events though.