Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983530 times)

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Offline Willhelm

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2400 on: October 29, 2013, 12:50:49 am »
Yes it is too much to ask, it's probably about 50 hours work with the level of detail they're going for.

Offline Kammin

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2401 on: October 29, 2013, 12:53:56 am »
They wear basically the same uniforms tho right ? The hardest bit would be the saddles I guess. 

Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2402 on: October 29, 2013, 01:03:20 am »
Someone should make a pickelhaube skin as soon as the mod releases :)

Offline ClearlyInvsible

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2403 on: October 29, 2013, 01:05:26 am »
Yes it is too much to ask, it's probably about 50 hours work with the level of detail they're going for.

Willhelm we're asking for this to be added MUCH later on, probably after bloody Russia/Italy gets added into the mod. Not the first bloody release.

Btw another battle where cav was present was the Battle of the Somme.
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Offline Kammin

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2404 on: October 29, 2013, 01:06:58 am »
It doesn't make much sense it not being there to be honest. I mean machine guns are going to kill cav just as easily as infantry.

Offline Willhelm

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2405 on: October 29, 2013, 01:09:11 am »
It doesn't make much sense it not being there to be honest. I mean machine guns are going to kill cav just as easily as infantry.

If you're 5 foot off the ground it's much easier to get shot, if infantry got killed just as easily as cav then cav wouldn't have instantly become obsolete with modern weaponry.

Offline Kammin

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2406 on: October 29, 2013, 01:33:46 am »
Cav became obsolete because they were hiding in trenches , as I said they used cavalry at the end of the war once it became mobile again. That's like saying just because we don't use tanks in Afghan we should remove them completely from service

Offline Landrik

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2407 on: October 29, 2013, 05:57:19 am »
Well 1916 wasn't the "mobile again" stage of the war.

I say they see use when Russia is introduced and we have a few Eastern Front maps.

By the way, will there be a "medic" battle cry for someone to ask to get patched up? Also, will the "P" key be surrender still or something different?
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Offline Kammin

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2408 on: October 29, 2013, 06:02:37 am »
Not gonna lie I just want to make my regiment  ride at a machine gun .

Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2409 on: October 29, 2013, 07:12:45 am »
Cav would only have a chance when outnumbering the enemy, i've tried the mg's and they'll just kill horses with ease.
I don't see you in the list. What do you do for us?
Modelling, occasionally naked, I haven't been added yet though  :-\
I got tired of adding new team members to the team list and then needing to remove them three weeks later because they suddenly realize that they don't want to mod for IE. Not that I don't trust you, of course.

It doesn't make much sense it not being there to be honest. I mean machine guns are going to kill cav just as easily as infantry.
That's not the point. The point is that cavalry saw extremely little use in the theatre and time period of the mod. Like I've said multiple times, there's no reason why we can't add cavalry when we start working on Eastern and Middle-Eastern Fronts where it would be more appropriate.

By the way, will there be a "medic" battle cry for someone to ask to get patched up? Also, will the "P" key be surrender still or something different?
Not yet, but it's a possibility for the future. The "P" key is currently used for attachments, scopes and bayonets.

Offline Hakblok

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2410 on: October 29, 2013, 09:24:55 am »
Can't wait for this mod, this will be epic!

Offline Jelly

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2411 on: October 29, 2013, 09:57:57 am »
Not gonna lie I just want to make my regiment  ride at a machine gun .
You've made your point now, please stop bringing it up.

Offline BSM 'Shut up' Williams

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2412 on: October 29, 2013, 10:19:39 am »
Cav would only have a chance when outnumbering the enemy, i've tried the mg's and they'll just kill horses with ease.
I don't see you in the list. What do you do for us?
Modelling, occasionally naked, I haven't been added yet though  :-\
I got tired of adding new team members to the team list and then needing to remove them three weeks later because they suddenly realize that they don't want to mod for IE. Not that I don't trust you, of course.

Who would not want to mod for IE?

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Offline MadManYo

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2413 on: October 29, 2013, 10:47:36 am »
Spoiler

Cav would only have a chance when outnumbering the enemy, i've tried the mg's and they'll just kill horses with ease.
I don't see you in the list. What do you do for us?
Modelling, occasionally naked, I haven't been added yet though  :-\
I got tired of adding new team members to the team list and then needing to remove them three weeks later because they suddenly realize that they don't want to mod for IE. Not that I don't trust you, of course.

It doesn't make much sense it not being there to be honest. I mean machine guns are going to kill cav just as easily as infantry.
That's not the point. The point is that cavalry saw extremely little use in the theatre and time period of the mod. Like I've said multiple times, there's no reason why we can't add cavalry when we start working on Eastern and Middle-Eastern Fronts where it would be more appropriate.

By the way, will there be a "medic" battle cry for someone to ask to get patched up? Also, will the "P" key be surrender still or something different?
Not yet, but it's a possibility for the future. The "P" key is currently used for attachments, scopes and bayonets
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Why not use B for bayonet like in Blood and iron
« Last Edit: October 29, 2013, 10:51:06 am by MadManYo »

Offline BSM 'Shut up' Williams

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2414 on: October 29, 2013, 11:47:19 am »
I agree.

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