Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983106 times)

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Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2295 on: October 25, 2013, 11:21:07 pm »
Since I looked into the brf files.

Pretty sure he means having both a cigar and mustache, a feature that hasn't been implemented in IE as far as I am aware.

Offline Betaknight

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2296 on: October 26, 2013, 01:26:58 am »
but its possible. :D
The first modder for NW.

Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2297 on: October 26, 2013, 01:31:07 am »
My confusion should be clear now. :3

So it will and is in the mod.
Since I looked into the brf files.

Offline Prince_Eugen

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2298 on: October 26, 2013, 07:58:06 am »
Haha, cigars reminded me episode from "All Quiet on the Western Front", how the germans spotted french colonial senegal scouts. That scouts couldnt stand from smoking, so the light of cigars made them visible in dark :)

Offline MadManYo

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2299 on: October 26, 2013, 11:27:33 pm »
Since the mod is set in 1916-1917 will there be an American faction or just American units in uk and French factions

Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2300 on: October 26, 2013, 11:30:20 pm »
Since the mod is set in 1916-1917 will there be an American faction or just American units in uk and French factions

Set in late 1916 to early 1917. Americans didn't fight until October 1917.

Offline Windbusche

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2301 on: October 26, 2013, 11:45:51 pm »
but 'murica

Offline Dom13WorstNW

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2302 on: October 26, 2013, 11:48:46 pm »

Offline MadManYo

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2303 on: October 26, 2013, 11:54:18 pm »
For uk are you going to have classes like
English Infantry
Welsh Infantry
Scottish Infantry
Irish Infantry
Canadian Infantry
Australian Infantry
African Infantry
Indian Infantry

Etc etc

And the same for other factions

Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2304 on: October 27, 2013, 12:26:47 am »
What made you set the mod in the 1916 period?
I'm just curious. Is there any big difference from the other years apart from the Germans not having wonderful pickelhaubes and French not having red trousers?

Offline Joseph Graham

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2305 on: October 27, 2013, 12:33:21 am »
1916 was certainly one of the more interesting years of the war. There was Jutland, the Brusilov Offensive, the Somme (which also saw the first deployment of the tank), Gallipoli and several other battles and sieges. Not to mention the fact that Italy, Romania and Bulgaria entered into the war on that year.

That said, I wouldn't mind if the module was set during mid-to-late 1917; it'd certainly allow room for our American compatriots, as well as the Battle of Passchendaele.

Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2306 on: October 27, 2013, 12:44:52 am »
1916 was certainly one of the more interesting years of the war. There was Jutland, the Brusilov Offensive, the Somme (which also saw the first deployment of the tank), Gallipoli and several other battles and sieges. Not to mention the fact that Italy, Romania and Bulgaria entered into the war on that year.

That said, I wouldn't mind if the module was set during mid-to-late 1917; it'd certainly allow room for our American compatriots, as well as the Battle of Passchendaele.
Yeah, I really can't see any reason to focus on one year.
Why not just have the whole WW1 period. I know the history buffs might be mad but it would make it more diverse uniform wise. And every involved nationalities will be happy.

Offline Willhelm

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2307 on: October 27, 2013, 12:50:14 am »
Because it would take forever to make. IE has been in development with 2 factions for a year, 6 factions would be 2 more years. It's best to have a small focused mod with very high detail than a huge but sloppy mod.

Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2308 on: October 27, 2013, 12:54:20 am »
Because it would take forever to make. IE has been in development with 2 factions for a year, 6 factions would be 2 more years. It's best to have a small focused mod with very high detail than a huge but sloppy mod.
Well, you have proven that you can make two factions under one month. It all comes down to how much free time you have to work on the mod.

Offline TORN

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2309 on: October 27, 2013, 01:01:53 am »
Have you seen the detail of the updates?
They take time to make.