Poll

How much Iron is in Europe?

1 litre
99 (11.7%)
10 litres
11 (1.3%)
20 litres
10 (1.2%)
200 litres
16 (1.9%)
400 litres
48 (5.7%)
240.336.676,217765 litres
300 (35.5%)
10.180.000.000.000.000 litres
362 (42.8%)

Total Members Voted: 838

Author Topic: [NW][M]Iron Europe - WWI Mod (RELEASED) - Old Thread  (Read 983123 times)

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Offline ClearlyInvsible

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2250 on: October 17, 2013, 10:41:53 pm »
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

Just because you don't like it doesn't mean it's a bad idea.
"No man will make a great leader who wants to do it all himself or get all the credit for doing it."- Andrew Carnegie
“A man who has no conscience, no goodness, does not suffer.” - Khaled Hosseini
Faggots will burn in hell anyway, who cares.

Offline Landrik

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2251 on: October 17, 2013, 10:44:04 pm »
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

It's true that the bots will basically destroy any defenders with their laser accurate shots.
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2252 on: October 17, 2013, 10:50:13 pm »
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

It's true that the bots will basically destroy any defenders with their laser accurate shots.

WWII: China Battlefield's Last Man Standing mode is quite fun despite the laser shots. Bot accuracy can also be reduced. That being said, there are currently no plans for invasion mode but it is a possibility for the future.

Offline Landrik

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2253 on: October 17, 2013, 10:56:06 pm »
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

It's true that the bots will basically destroy any defenders with their laser accurate shots.

WWII: China Battlefield's Last Man Standing mode is quite fun despite the laser shots. Bot accuracy can also be reduced. That being said, there are currently no plans for invasion mode but it is a possibility for the future.

Yeah, just make sure that bot accuracy is highly reduced to N&S levels. Rifles are accurate, but when you're trudging through the fields and not having your weapon rested, you're not going to start plinking people off half a km away.

I would even suggest rifles be as accurate as B&I to account for human error.
Humans are extremely complicated creatures. Death uncomplicates them to a frightening degree...

Offline kpetschulat

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2254 on: October 17, 2013, 11:06:53 pm »
I think they should be a little more accurate than the guns in Blood and Iron. There was considerable improvements made to firearms since the 1870s.

Offline Betaknight

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2255 on: October 17, 2013, 11:11:47 pm »
As my friends father would say: "NO! NO INVATION MOTHE, WE NO MAKE INVATJON IN TEH MOD"
The first modder for NW.

Offline kpetschulat

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2256 on: October 17, 2013, 11:13:56 pm »
Sounds likes a personal problem. :P

Offline Willhelm

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2257 on: October 17, 2013, 11:19:00 pm »
I think they should be a little more accurate than the guns in Blood and Iron. There was considerable improvements made to firearms since the 1870s.

Yeah, mainly the change from blackpowder to cordite smokeless powder which put the bullet velocity up by double or more. Death will come easily like in many shooter games. That's why i think conquest will be much better than battle for IE, if you die quick, you want to respawn quick, not wait 10 minutes.

Offline Dom13WorstNW

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2258 on: October 17, 2013, 11:23:57 pm »
I think they should be a little more accurate than the guns in Blood and Iron. There was considerable improvements made to firearms since the 1870s.

Yeah, mainly the change from blackpowder to cordite smokeless powder which put the bullet velocity up by double or more. Death will come easily like in many shooter games. That's why i think conquest will be much better than battle for IE, if you die quick, you want to respawn quick, not wait 10 minutes.

So... are u saying conquest might actually be used for once  :P

Offline kpetschulat

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2259 on: October 18, 2013, 02:10:28 am »
Conquest will work perfectly with trenches... So, it was sort of a given it would be used in this mod.

Offline Noodlenrice

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2260 on: October 18, 2013, 05:26:56 am »
Omfg I jizzed

Offline TORN

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2261 on: October 18, 2013, 06:48:48 am »
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

Just because you don't like it doesn't mean it's a bad idea.
anyone has yet given me some counterarguments...

Offline Wismar

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2262 on: October 18, 2013, 07:46:53 am »
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

Just because you don't like it doesn't mean it's a bad idea.
anyone has yet given me some counterarguments...
Because there isn't any.

Offline Rigadoon

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2263 on: October 18, 2013, 07:58:39 am »
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

Just because you don't like it doesn't mean it's a bad idea.
anyone has yet given me some counterarguments...
I talked about how bot accuracy could be reduced. That counters your single argument on how they always get headshots.

Offline Willhelm

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Re: [NW][M]Iron Europe - WWI Mod (Update #21 Into the Trenches! Pg158)
« Reply #2264 on: October 18, 2013, 11:41:03 am »
Invasion mode is still a bad idea even if you give it a different name.
Have you ever played against an NPC that has a bow/crossbow/gun in an invasion mode?
Yeah they're fucking cheaters with their bloody headshots.

Just because you don't like it doesn't mean it's a bad idea.
anyone has yet given me some counterarguments...
I talked about how bot accuracy could be reduced. That counters your single argument on how they always get headshots.
In AZW we reduced bot accuracy to 0 but they were still getting head shots across the map, i believe all the bots aim at one player so he just gets instantly dropped.