Author Topic: Artillery Animations  (Read 4334 times)

0 Members and 1 Guest are viewing this topic.

Offline Emperor Napoleon

  • Colonel
  • *
  • Posts: 1647
    • View Profile
  • Nick: 1erMar/IrishNap
  • Side: Union
Artillery Animations
« on: February 16, 2013, 05:55:07 pm »
May I make the suggestion of possibly making a few new animations for artillery:

-When finished loading the cannon, there should be an animation where you can see the men pushing the cannon, instead of just a guy standing there looking at a wheel
-An animation where when unlimbering the cannon, you can see the guy fidling around with the limber car
-An ability to move the canon a few yards without limbering it, making it easier to change position quikly, provided the position is relativley near by

Thats all I have for now, but I will update it when I have more ideas!

Thanks alot for reading

Offline Hinkel

  • Colonel
  • *
  • Posts: 1484
  • Confederate Commander in Chief
    • View Profile
  • Nick: Gen_Hinkel
  • Side: Confederacy
Re: Artillery Animations
« Reply #1 on: February 16, 2013, 06:57:16 pm »
Nice ideas, but hardly impossible to make! ;)

You can add new animations of course, but they won't fit to the cannon, when you don't look straight to the gun. You can't look anywhere else, because the animation would look retarded.
You would need to unmount from your horse for the unlimbering animation too, same as above.
To move the cannon is the hardest task, since the current scripts reached nearly its limit and that moving script would influence the whole stability of the game!

Beside the fact, that those animations are nearly unimportant and would need to much time to complete, its nearly impossible to do your suggestions, sorry.
« Last Edit: February 16, 2013, 07:22:33 pm by Hinkel »

Offline Willhelm

  • Donator
  • *
  • Posts: 1850
    • View Profile
    • Blood&Iron
  • Nick: 32nd_Gdm_William
  • Side: Union
Re: Artillery Animations
« Reply #2 on: February 16, 2013, 07:08:04 pm »
Do you mean impossible when you say unpossible Hinkel?

Offline pod455

  • Sergeant Major
  • *
  • Posts: 424
    • View Profile
  • Nick: Padraig
  • Side: Neutral
Re: Artillery Animations
« Reply #3 on: February 16, 2013, 07:11:08 pm »
Good ideas but like hinkel said "unpossible" to make  :P

But I love Hinkel, he is awesome, even if he has some english problem!!  :-* :-* :-*
« Last Edit: February 16, 2013, 07:23:00 pm by Hinkel »

Offline Hinkel

  • Colonel
  • *
  • Posts: 1484
  • Confederate Commander in Chief
    • View Profile
  • Nick: Gen_Hinkel
  • Side: Confederacy
Re: Artillery Animations
« Reply #4 on: February 16, 2013, 07:23:26 pm »
Blaaa....  :P

Offline Willhelm

  • Donator
  • *
  • Posts: 1850
    • View Profile
    • Blood&Iron
  • Nick: 32nd_Gdm_William
  • Side: Union
Re: Artillery Animations
« Reply #5 on: February 16, 2013, 07:35:16 pm »
Unpossible is a real English word it's just not used much.

Offline pod455

  • Sergeant Major
  • *
  • Posts: 424
    • View Profile
  • Nick: Padraig
  • Side: Neutral
Re: Artillery Animations
« Reply #6 on: February 16, 2013, 11:37:56 pm »
Really hinkel!?
xD I slammed my desk in laughter when I saw that you edited it.  ;D

Offline Emperor Napoleon

  • Colonel
  • *
  • Posts: 1647
    • View Profile
  • Nick: 1erMar/IrishNap
  • Side: Union
Re: Artillery Animations
« Reply #7 on: February 17, 2013, 02:54:25 pm »
Well, thanks lads anyway, and to Hinkel for letting me know that :)

I fully understand if its not possible!

Offline Betaknight

  • Major
  • *
  • Posts: 2614
  • To Protect and To Serve
    • View Profile
  • Nick: Betaknight
  • Side: Union
Re: Artillery Animations
« Reply #8 on: February 17, 2013, 08:46:30 pm »
I have discussed this with some other coders. Its as Hinkel said. Sad isnt it? But we move on. :)
The first modder for NW.

Offline BSM 'Shut up' Williams

  • First Lieutenant
  • *
  • Posts: 2819
  • Bóg, Honor, Ojczyzna!
    • View Profile
    • My Twitter
  • Nick: Jean Grande
  • Side: Union
Re: Artillery Animations
« Reply #9 on: April 23, 2013, 05:48:40 pm »
May I make the suggestion of possibly making a few new animations for artillery:

-When finished loading the cannon, there should be an animation where you can see the men pushing the cannon, instead of just a guy standing there looking at a wheel
-An animation where when unlimbering the cannon, you can see the guy fidling around with the limber car
-An ability to move the canon a few yards without limbering it, making it easier to change position quikly, provided the position is relativley near by

Thats all I have for now, but I will update it when I have more ideas!

Thanks alot for reading

Maybe these ideas could be for an upcoming mod in development. Good ideas though. Maybe for WoR or BCoF.

Steam Profile Signature
[close]

Offline Emperor Napoleon

  • Colonel
  • *
  • Posts: 1647
    • View Profile
  • Nick: 1erMar/IrishNap
  • Side: Union
Re: Artillery Animations
« Reply #10 on: April 23, 2013, 07:49:31 pm »
May I make the suggestion of possibly making a few new animations for artillery:

-When finished loading the cannon, there should be an animation where you can see the men pushing the cannon, instead of just a guy standing there looking at a wheel
-An animation where when unlimbering the cannon, you can see the guy fidling around with the limber car
-An ability to move the canon a few yards without limbering it, making it easier to change position quikly, provided the position is relativley near by

Thats all I have for now, but I will update it when I have more ideas!

Thanks alot for reading

Maybe these ideas could be for an upcoming mod in development. Good ideas though. Maybe for WoR or BCoF.
I would like to see it in BCoF, or WoR.

Offline BSM 'Shut up' Williams

  • First Lieutenant
  • *
  • Posts: 2819
  • Bóg, Honor, Ojczyzna!
    • View Profile
    • My Twitter
  • Nick: Jean Grande
  • Side: Union
Re: Artillery Animations
« Reply #11 on: April 23, 2013, 08:05:24 pm »
May I make the suggestion of possibly making a few new animations for artillery:

-When finished loading the cannon, there should be an animation where you can see the men pushing the cannon, instead of just a guy standing there looking at a wheel
-An animation where when unlimbering the cannon, you can see the guy fidling around with the limber car
-An ability to move the canon a few yards without limbering it, making it easier to change position quikly, provided the position is relativley near by

Thats all I have for now, but I will update it when I have more ideas!

Thanks alot for reading

Maybe these ideas could be for an upcoming mod in development. Good ideas though. Maybe for WoR or BCoF.
I would like to see it in BCoF, or WoR.

Yeah, the game I really want and have high hopes for is BCoF. And maybe WoR.

Steam Profile Signature
[close]

Offline MilfAndCookies

  • Donator
  • *
  • Posts: 314
  • Colonel of the 43rd
    • View Profile
  • Nick: MilfAndCookies
  • Side: Neutral
Re: Artillery Animations
« Reply #12 on: April 25, 2013, 10:36:12 pm »
I do hope they include this in Bcof.