first of all, its an amazing work and for the fact of a first release, the balance is ok. The class system is nice designed and brings a good variation for the 2 factions. The strong downattack sometimes feels strange, but i think people get used to it and as it was the main attack at this time it should be that powerfull. The Pilas in my opinion are perfectly made into the game. Overall the mod is fun to play including plenty historical facts, respect for that. The most developers cant reach both. Also it seems the focus is teamplay what i personel like.
Well, lets move on to the balance stuff. Some you already know, but i still put them in the list
Fire Arrows:
- Too much damage, maybe reduce it and increase the explosion radius
Cretan Archers:
- too fast. Instead fighting ranged, the players use them for hit and run tactics. Also its hard to kill them with an arrow or javelin, because they are so fast
Scout Cav + Mumibia Cav:
- maybe slower them a bit, it feels like im on a NW admin horse^^
Numibia Speer/Unit:
- The speer is really good and in combo with the speed of the unit too strong
Ballista:
- unfortunatly gameplay should beat realism here. The damage it deals makes it the killer of every formation
But again, overall i think the balance is ok for first release