Author Topic: [NW][M]A Intervention[Looking for Modders]  (Read 12378 times)

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Offline Stefiboy

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[NW][M]A Intervention[Looking for Modders]
« on: October 04, 2013, 03:52:53 am »
WIP*

But the Mod is About a Modern Military Intervention in the Korean Peninsula. I Plan to have 5 Factions : United States of America, Republic of Korea,Democratic People's Republic of Korea, Her Majesty's United Kingdom, Canada.


P.S. : CANSOFCOM is reserved for my regiment, and after my last attempt at a project i've come back ready to do a mod on my own with no stealing,Cheating, Copyright Infrigments or anything like that. So Don't Expect this mod for a Long Time. Also feel free to Contact me if you wish to Support the Team or be a Part of the team.

Offline George385

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #1 on: October 04, 2013, 03:57:28 am »
so its a war that hasnt actually happened?

anyway, i wish you the best of luck.

when you stole those models, we werent saying you cant use them, we were saying you would just have to give the guy credit for you using his work.

Offline Stefiboy

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #2 on: October 04, 2013, 03:59:38 am »
so its a war that hasnt actually happened?

anyway, i wish you the best of luck.

when you stole those models, we werent saying you cant use them, we were saying you would just have to give the guy credit for you using his work.
Yes, I Know.

Offline ClearlyInvsible

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #3 on: October 04, 2013, 04:06:40 am »
Shouldn't China be in here also?
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Offline Desert Thunda

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #4 on: October 04, 2013, 02:07:24 pm »
Shouldn't China be in here also?

+1 I fail to see why Canada would enter a war there, while it would be more understandable if China were added.


Good Luck, good thing there are a few modern warfare mods for Warband.

Offline Gokiller

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #5 on: October 04, 2013, 02:12:06 pm »
For a starting modder, you really know what kind of mods you want to make...  :-\

Offline FAULTYscotsman

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #6 on: October 04, 2013, 05:58:05 pm »
You want to do a mod on the modern era?, That is complete game changer literally, new models / textures / factions / stats.
 
If you are just starting I would suggest a mod that requires less work coding wise.
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Offline Xanderman

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #7 on: October 04, 2013, 06:23:38 pm »
I give it 2 weeks. Anyway good luck.

Offline BSM 'Shut up' Williams

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #8 on: October 04, 2013, 07:18:31 pm »
I agree with ya Xander. At least do something historical like the FFL in Algeria.

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Offline George385

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #9 on: October 04, 2013, 10:31:20 pm »
This isnt even modern combat :P

Its futuristic, Korea hasnt done jack shit to anyone yet, they have just released threats.


If you want to do something modern but dont want to work that hard, id recommend the Korean or Vietnam war. Id help you with historical stuff if you did Vietnam.

Offline Hawke

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #10 on: October 05, 2013, 01:05:54 am »
I think a Falklands War mod would be better, you'd only have to make two factions.

Offline Willhelm

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #11 on: October 05, 2013, 01:49:56 am »
Modern warfare mods very rarely work for M&B unless you have amazing coding skills.

Offline Stefiboy

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #12 on: October 05, 2013, 02:52:02 am »
Shouldn't China be in here also?

+1 I fail to see why Canada would enter a war there, while it would be more understandable if China were added.


Good Luck, good thing there are a few modern warfare mods for Warband.
Because Canada is a Leading Member in the ROK Intervention Force, And by leading i mean one of 3. However the UK Has no involvement so i will be replacing the UK with the PRC (People's Republic of China)

For a starting modder, you really know what kind of mods you want to make...  :-\
I Know right?


You want to do a mod on the modern era?, That is complete game changer literally, new models / textures / factions / stats.
 
If you are just starting I would suggest a mod that requires less work coding wise.
Well, The Mods are always so repetitive so im trying to make one that isnt so repetitive as the others.

I think a Falklands War mod would be better, you'd only have to make two factions.
Yes, It would be easier, but that is in the Past and i wish to make a mod that involves the latest Technologies  to both sides of the Conflict.

This isnt even modern combat :P

Its futuristic, Korea hasnt done jack shit to anyone yet, they have just released threats.


If you want to do something modern but dont want to work that hard, id recommend the Korean or Vietnam war. Id help you with historical stuff if you did Vietnam.
Well, its technically going to be set 3-5 years from now, and an Intervention in North Korea is Becoming more Likely by the month. (Mister Young Dictator over there seems to think that because he has the means to create a Thermonuclear weapon that he is invincible.)


Modern warfare mods very rarely work for M&B unless you have amazing coding skills.
And that's why i plan to leave that to the coders themselves. And Like i said this will not be done anytime soon, currently i am trying to set up a Dev Team and Modelling a Near-Futuristic Version of the Mark VII Operational Combat Helmet. So thats one of the first steps, we are far from starting to code in the various elements into the Mod, (Starters: A Good Tank Script, An Even Better IFV/APC Script,An Automatic Weapons Script, an ADS Script and the Ability for more then 1 Person to enter a Vehicle. Then we will add CAS Scripts, Medic Scripts, Helicopter Scripts and all that Jazz.


I give it 2 weeks. Anyway good luck.
Thanks for the Support....

I agree with ya Xander. At least do something historical like the FFL in Algeria.
Thanks for the Support too...

The Historical mod thing can be resolved through a PM if you want to convince me.

Stay Tuned for Update #1 (Thread,US Helmet and M9 Sidearm)

Offline Willhelm

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #13 on: October 05, 2013, 03:16:55 am »
Quote
And that's why i plan to leave that to the coders themselves. And Like i said this will not be done anytime soon, currently i am trying to set up a Dev Team and Modelling a Near-Futuristic Version of the Mark VII Operational Combat Helmet. So thats one of the first steps, we are far from starting to code in the various elements into the Mod, (Starters: A Good Tank Script, An Even Better IFV/APC Script,An Automatic Weapons Script, an ADS Script and the Ability for more then 1 Person to enter a Vehicle. Then we will add CAS Scripts, Medic Scripts, Helicopter Scripts and all that Jazz.

But what skills do you have because no one with coding skills that advanced would be willing to work for someone who doesn't know how to do anything. There are so many mods which start and die because people with an idea think a team will flock to them and make their idea come true while they sit back and do nothing under the guise of directing people. Sorry but if you don't get a valuable skill yourself people won't be willing to work on your mod.

Offline Stefiboy

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Re: [NW][M]A Intervention[Looking for Modders]
« Reply #14 on: October 05, 2013, 03:42:06 am »
Quote
And that's why i plan to leave that to the coders themselves. And Like i said this will not be done anytime soon, currently i am trying to set up a Dev Team and Modelling a Near-Futuristic Version of the Mark VII Operational Combat Helmet. So thats one of the first steps, we are far from starting to code in the various elements into the Mod, (Starters: A Good Tank Script, An Even Better IFV/APC Script,An Automatic Weapons Script, an ADS Script and the Ability for more then 1 Person to enter a Vehicle. Then we will add CAS Scripts, Medic Scripts, Helicopter Scripts and all that Jazz.

But what skills do you have because no one with coding skills that advanced would be willing to work for someone who doesn't know how to do anything. There are so many mods which start and die because people with an idea think a team will flock to them and make their idea come true while they sit back and do nothing under the guise of directing people. Sorry but if you don't get a valuable skill yourself people won't be willing to work on your mod.
You mean a Skill like Modelling?