Author Topic: [Map] Rorke's Drift + [Map] Colonial Outpost  (Read 4397 times)

0 Members and 1 Guest are viewing this topic.

Offline av3ng3r

  • First Sergeant
  • *
  • Posts: 123
    • View Profile
  • Side: Neutral
[Map] Rorke's Drift + [Map] Colonial Outpost
« on: January 12, 2013, 12:45:28 pm »
Hey there!
Decided to put the maps I made into one thread instead of cluttering up the forums :)

Rorkes Drift:

Spoiler
Spoiler
[close]

Spoiler
[close]

Spoiler
[close]

Spoiler
[close]

Spoiler
[close]
[close]

Colonial Outpost:

Spoiler
Spoiler
[close]


Spoiler
[close]


Spoiler
[close]
[close]

Feel free to give any suggestions you might have :)

Av3ng3r
« Last Edit: January 13, 2013, 10:41:18 am by av3ng3r »

Offline GrantyPooh

  • First Sergeant
  • *
  • Posts: 102
  • Old Nosey
    • View Profile
  • Nick: GrantyPooh.
  • Side: Neutral
Re: [Map] Rorke's Drift
« Reply #1 on: January 12, 2013, 01:57:36 pm »
Das ist sehr gut

Offline FKP_Blucher

  • Board Moderator
  • *
  • Posts: 200
    • View Profile
  • Nick: 1stBnYLR_Maj_Blucher
  • Side: Union
Re: [Map] Rorke's Drift
« Reply #2 on: January 12, 2013, 03:37:29 pm »
make it so the ai actually can clime over the sand bags.. make it realistic. Also Make Ai spawn far away give human players atleast 20-30 seconds to spawn and you know prepare for the attack.
Leader of 1stBnYLR



Offline James Grant

  • Lieutenant Colonel
  • *
  • Posts: 2454
    • View Profile
  • Side: Union
Re: [Map] Rorke's Drift
« Reply #3 on: January 12, 2013, 04:17:08 pm »
make it so the ai actually can clime over the sand bags.. make it realistic. Also Make Ai spawn far away give human players atleast 20-30 seconds to spawn and you know prepare for the attack.

Blucher for the love of god learn to use Capital letters ;) and how do you suggest making the AI able to climb over sandbags without making the ground high or the sandbags tilted. 
And the only effective way of slowing down spawn,I'm pretty sure is just giving them a long way to come or something similiar.


Oh and it's good,I'm glad it's been made at a good size for gameplay rather than the actual historical size.

Offline FKP_Blucher

  • Board Moderator
  • *
  • Posts: 200
    • View Profile
  • Nick: 1stBnYLR_Maj_Blucher
  • Side: Union
Re: [Map] Rorke's Drift
« Reply #4 on: January 12, 2013, 04:34:56 pm »
make it so the ai actually can clime over the sand bags.. make it realistic. Also Make Ai spawn far away give human players atleast 20-30 seconds to spawn and you know prepare for the attack.

Blucher for the love of god learn to use Capital letters ;) .


Fine :P
Leader of 1stBnYLR



Offline Caesar15

  • Sergeant
  • *
  • Posts: 144
  • For crown and country!
    • View Profile
  • Side: Union
Re: [Map] Rorke's Drift
« Reply #5 on: January 12, 2013, 06:50:42 pm »
make it so the ai actually can clime over the sand bags.. make it realistic. Also Make Ai spawn far away give human players atleast 20-30 seconds to spawn and you know prepare for the attack.

Blucher for the love of god learn to use Capital letters ;) and how do you suggest making the AI able to climb over sandbags without making the ground high or the sandbags tilted. 
And the only effective way of slowing down spawn,I'm pretty sure is just giving them a long way to come or something similiar.


Oh and it's good,I'm glad it's been made at a good size for gameplay rather than the actual historical size.


THANK YOU

I keep on twitching after I read blucher's post, maybe I won't hve to twitch as much now.

Offline Willhelm

  • Board Moderator
  • *
  • Posts: 1850
    • View Profile
    • Blood&Iron
  • Nick: 32nd_Gdm_William
  • Side: Union
Re: [Map] Rorke's Drift
« Reply #6 on: January 12, 2013, 09:52:24 pm »
make it so the ai actually can clime over the sand bags.. make it realistic. Also Make Ai spawn far away give human players atleast 20-30 seconds to spawn and you know prepare for the attack.

Blucher for the love of god learn to use Capital letters ;) and how do you suggest making the AI able to climb over sandbags without making the ground high or the sandbags tilted. 
And the only effective way of slowing down spawn,I'm pretty sure is just giving them a long way to come or something similiar.


Oh and it's good,I'm glad it's been made at a good size for gameplay rather than the actual historical size.

You can make a slope which only AI is affected by allowing them to climb over the wall.

Offline av3ng3r

  • First Sergeant
  • *
  • Posts: 123
    • View Profile
  • Side: Neutral
Re: [Map] Rorke's Drift
« Reply #7 on: January 12, 2013, 09:54:40 pm »
Would look weird if the sandbags are destroyed. I just put earthworks there, looks alright with the sandbags on top and the AI can cross it easily.

Edit: Screenshots of new map added.
« Last Edit: January 13, 2013, 10:41:57 am by av3ng3r »

Offline Gokiller

  • Almost Pride of Ni
  • Major General
  • **
  • Posts: 3913
  • Bydand in the chat lads!
    • View Profile
  • Side: Neutral
Re: [Map] Rorke's Drift + [Map] Colonial Outpost
« Reply #8 on: January 13, 2013, 01:30:31 pm »
Not bad! Is it meant for bots vs Humans?

Offline av3ng3r

  • First Sergeant
  • *
  • Posts: 123
    • View Profile
  • Side: Neutral
Re: [Map] Rorke's Drift + [Map] Colonial Outpost
« Reply #9 on: January 13, 2013, 01:55:01 pm »
Not bad! Is it meant for bots vs Humans?

Thanks. Mainly for bots vs humans but can be used for anything.

Offline plyuto518

  • Private
  • *
  • Posts: 23
    • View Profile
  • Side: Union
Re: [Map] Rorke's Drift + [Map] Colonial Outpost
« Reply #10 on: January 25, 2013, 06:06:25 am »
Will these two maps be downloadable?.?

Offline Gladiator

  • Corporal
  • *
  • Posts: 15
    • View Profile
  • Side: Neutral
Re: [Map] Rorke's Drift + [Map] Colonial Outpost
« Reply #11 on: January 25, 2013, 09:08:09 am »
They look brilliant! Very well done.

Offline lerty37

  • Donator
  • *
  • Posts: 117
    • View Profile
  • Nick: 91st_Pte_Nevin_Mactavish
  • Side: Union
Re: [Map] Rorke's Drift + [Map] Colonial Outpost
« Reply #12 on: January 30, 2013, 04:35:32 am »
I was going to make Rorkes Drift >:( well you beat me to it looks good!
"What the enemy least expects shall succeed the best"
"God is on the side with the best artillery" -Napoleon

Offline Legion

  • Private
  • *
  • Posts: 25
    • View Profile
  • Side: Neutral
Re: [Map] Rorke's Drift + [Map] Colonial Outpost
« Reply #13 on: January 30, 2013, 05:58:23 pm »
Lovely maps.