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Offline Peter Smith

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #405 on: January 03, 2013, 09:28:22 pm »
Just installed it! Looking forward to what it has to offer.


Hope you enjoy it.
I played it for half an hour until I was needed elsewhere and I thoroughly enjoyed it, really well done especially as it's in it's early stages.

Offline Humlenerd

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #406 on: January 03, 2013, 10:03:07 pm »
Forced black faces using a mask is a nice idea but I do not think it is feasible, here is why.

1. There would be a massive lack of face variety, making everyone look the same, if you've been in a regiment a while you can recognize players by their face, not with masks.
2. Big faces would clip through the mask, looking very strange and buggy
3. Each mask would have to be part of the helmet which would have to be added onto each hat which wastes a lot of time (There are a lot of zulu hats, it's alpha with 2 units and theres about 12 hats so far)
4. Masks would be double the faces adding a lot more polys giving a lower fps.
5. It would make the zulus seem as if their heads were very big which would look weird.

I don't think it's worth it, if a regiment knows it will be playing Zulu they should choose black characters, otherwise you will have to accept it sadly.
You could use the partizani code to make sure that the Zulu faces are randomised, then they all won't look the same.
And when it comes to people with fat faces and such, well... Then some face clipping through is better than the black bodies and white faces they have now.

Well... You decide.
The bravest are surely those who have the clearest vision of what is before them, glory and danger alike, and yet notwithstanding, go out to meet it. - Thucydides

Offline Willhelm

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #407 on: January 03, 2013, 10:04:32 pm »
Forced black faces using a mask is a nice idea but I do not think it is feasible, here is why.

1. There would be a massive lack of face variety, making everyone look the same, if you've been in a regiment a while you can recognize players by their face, not with masks.
2. Big faces would clip through the mask, looking very strange and buggy
3. Each mask would have to be part of the helmet which would have to be added onto each hat which wastes a lot of time (There are a lot of zulu hats, it's alpha with 2 units and theres about 12 hats so far)
4. Masks would be double the faces adding a lot more polys giving a lower fps.
5. It would make the zulus seem as if their heads were very big which would look weird.

I don't think it's worth it, if a regiment knows it will be playing Zulu they should choose black characters, otherwise you will have to accept it sadly.
You could use the partizani code to make sure that the Zulu faces are randomised, then they all won't look the same.
And when it comes to people with fat faces and such, well... Then some face clipping through is better than the black bodies and white faces they have now.

Well... You decide.

The partizans don't affect faces. To make random face masks would have to make lots and lots of masks.
I will still try experimenting with masks.

Offline Betaknight

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #408 on: January 03, 2013, 11:05:34 pm »
Here is an idea: Look at the codes. You could use a different face model for the Zulu´s overriding the default face with that one. Just copy the model and color the faces and add them to the zulu face model. Im not sure how but im sure your coder will be able to do that (if you have one)
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Offline Willhelm

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #409 on: January 03, 2013, 11:09:05 pm »
Here is an idea: Look at the codes. You could use a different face model for the Zulu´s overriding the default face with that one. Just copy the model and color the faces and add them to the zulu face model. Im not sure how but im sure your coder will be able to do that (if you have one)

I don't see how that would affect the players chosen face.


Offline Betaknight

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #410 on: January 03, 2013, 11:13:14 pm »
Let me explain better: The Source Code. Assign a head model to it. In this case a Zulu Face model.
You can maybe over ride the Default Face selection (Meaning it wont let the face you have chosen show up on a zulu, you would have different faces for that (The ones you assigned it to the zulu Face model)) If you have a talented coder it could maybe be done. Or else Happy White head on a dark body time
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Offline Willhelm

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #411 on: January 03, 2013, 11:20:52 pm »
Let me explain better: The Source Code. Assign a head model to it. In this case a Zulu Face model.
You can maybe over ride the Default Face selection (Meaning it wont let the face you have chosen show up on a zulu, you would have different faces for that (The ones you assigned it to the zulu Face model)) If you have a talented coder it could maybe be done. Or else Happy White head on a dark body time

I see, that's certainly better than masks, not sure if it's within our skills though, maybe in time.

Offline Scorpia

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #412 on: January 03, 2013, 11:31:52 pm »
You need to allow change map and faction vote, because when it changes map, somethings UK get 55 bots and it's on TDM. Or it needs to be fixed.

Offline Willhelm

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #413 on: January 03, 2013, 11:38:56 pm »
You need to allow change map and faction vote, because when it changes map, somethings UK get 55 bots and it's on TDM. Or it needs to be fixed.

It is not our server.

Offline tibu22

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #414 on: January 03, 2013, 11:47:48 pm »
Please find another download link!

Offline TORN

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #415 on: January 03, 2013, 11:55:08 pm »
download link is fine. What i did see as a problem is.
That the name of your folder in the modules folder of warband should be The Anglo Zulu war instead of the Anglo-Zulu War or other varies.

Offline Holding-

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #416 on: January 03, 2013, 11:59:10 pm »
Is there a dedicated server download?

Offline tibu22

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #417 on: January 04, 2013, 12:00:51 am »
download link is fine. What i did see as a problem is.
That the name of your folder in the modules folder of warband should be The Anglo Zulu war instead of the Anglo-Zulu War or other varies.
  Half of the word is banned by gamefront! >:(

Offline Shortshorts

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #418 on: January 04, 2013, 12:13:32 am »
download link is fine. What i did see as a problem is.
That the name of your folder in the modules folder of warband should be The Anglo Zulu war instead of the Anglo-Zulu War or other varies.
  Half of the word is banned by gamefront! >:(
+1

Offline Betaknight

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Re: (WIP) The Anglo-Zulu War (Alpha Release 0.01)
« Reply #419 on: January 04, 2013, 12:36:17 am »
If you wish I can upload the File on Mediafire from my account :)
Edit:Nvm big File wont allow
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