Author Topic: Development.  (Read 99212 times)

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Offline Oldest_Guard

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Re: Development.
« Reply #270 on: September 11, 2013, 08:39:58 pm »
Yes i believe so.

Very cool, great work as always.

Offline Killington

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Re: Development.
« Reply #271 on: September 11, 2013, 08:51:00 pm »
I haven't checked this thread in a while, but damn. Nice work, made my day! :)
In theory we could do huge player numbers far over 500 players per server...  As such we will surely keep our promise to deliver you the 500 players per server.

We will probably go (far) over it, but that's for later.

Offline Willhelm

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Re: Development.
« Reply #272 on: September 11, 2013, 10:01:08 pm »
The rocket artillery is very accurate, which could be OP, however unlike other artillery you can see it coming so it should be alright.

I haven't checked this thread in a while, but damn. Nice work, made my day! :)
Thanks  :D

Offline Cara

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Re: Development.
« Reply #273 on: September 11, 2013, 10:08:07 pm »
Awesome work as usual  :D

Offline SeanBeansShako

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Re: Development.
« Reply #274 on: September 12, 2013, 12:34:13 am »
How is the rocket artillery handled munitions wise?

Boxes like traditional artillery? or a <x> number of shells carried in the loaders pocket like NW Rockets?

Offline Willhelm

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Re: Development.
« Reply #275 on: September 12, 2013, 01:12:00 am »
Same as in NWs, its just the way the rocket system is due to the portability.

Offline SeanBeansShako

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Re: Development.
« Reply #276 on: September 12, 2013, 05:00:08 pm »
Same as in NWs, its just the way the rocket system is due to the portability.

I trust the default limit will be tweaked down a little? In NW you had a hilarious amount of rockets in your pockets by default.

Offline Menelaos

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Re: Development.
« Reply #277 on: September 12, 2013, 11:17:54 pm »
The rocket was pretty straight for the path and distance it went, that could be a huge problem is those things load fast.

Offline Willhelm

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Re: Development.
« Reply #278 on: September 13, 2013, 11:19:50 am »
Same as in NWs, its just the way the rocket system is due to the portability.

I trust the default limit will be tweaked down a little? In NW you had a hilarious amount of rockets in your pockets by default.

Haha yes you wont have 100 stuffed up your arse.
The rocket was pretty straight for the path and distance it went, that could be a huge problem is those things load fast.

They still seem to go random at long ranges so it isn't the same a cannon which can cross the entire map.

Offline Oldest_Guard

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Re: Development.
« Reply #279 on: September 17, 2013, 06:59:12 pm »
Any new units you can tell us of that you are either working on/ready to present?

Really buzzing for the new release!

Offline BSM 'Shut up' Williams

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Re: Development.
« Reply #280 on: September 17, 2013, 07:16:08 pm »
Me too!

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Offline Wigster600

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Re: Development.
« Reply #281 on: September 17, 2013, 10:34:12 pm »
Needs a yorkshire unit.  :P

Offline Oldest_Guard

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Re: Development.
« Reply #282 on: September 18, 2013, 12:58:39 am »
Matters not to me, I got my DCLI, I do believe there is only one more infantry slot so it's likely to be a Guard unit of some type.

As for Cav I cannot wait, love the uniforms of the time.

Offline Kammin

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Re: Development.
« Reply #283 on: September 26, 2013, 06:29:48 am »
We need the Grenadier Guards !

Offline Derpingtonpryce

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Re: Development.
« Reply #284 on: September 26, 2013, 05:28:13 pm »
We need the Grenadier Guards !

I whole heartedly agree!