Author Topic: Development.  (Read 98905 times)

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Offline SeanBeansShako

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Re: Development.
« Reply #105 on: August 23, 2013, 05:31:42 pm »
I'm going to suggest some music for the British and American factions to be added to the mod in general to give the background music a bit more life:

The British





The United States:





Offline Willhelm

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Re: Development.
« Reply #106 on: August 23, 2013, 05:48:24 pm »
Hadn't thought of music yet, thanks.

Good news on the medics, sort of, I was given a medic script by danyEle, in which if you're wounded over 25 damage you slowly bleed out until you die, and a medic can stop this bleeding, but not give you your health back. Ideally i'd like to restore health but I'll settle for this for now. However for some reason the bandage disappears once you use it, and so the medics only get one, not very helpful if you have a group of wounded. Looking into fixing it. 

Offline kpetschulat

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Re: Development.
« Reply #107 on: August 23, 2013, 05:50:24 pm »
The whole idea of medics is very stupid to me. That's going to kill public play, I know it for a fact.

Offline Willhelm

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Re: Development.
« Reply #108 on: August 23, 2013, 05:55:19 pm »
What kills public play is 2 weeks of time.
Medics are fun for events.

Offline kpetschulat

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Re: Development.
« Reply #109 on: August 23, 2013, 06:17:59 pm »
For events, yes. Until they get shot and a whole regiment is without a healer.  :P

Offline Ripoll

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Re: Development.
« Reply #110 on: August 23, 2013, 06:33:09 pm »
i think bleeding  to dead isn't a good idea

Offline Derpingtonpryce

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Re: Development.
« Reply #111 on: August 23, 2013, 06:34:30 pm »
i think bleeding in to dead isn't a good idea

So you'd rather take a bullet then continue on as if nothing happened?

Offline kpetschulat

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Re: Development.
« Reply #112 on: August 23, 2013, 06:36:09 pm »
Yes, because it's a mod, for a DLC, for a game. :D

Such a thing will encourage camping, because everyone will be too afraid to move out into a field. If you get shot, from far away, good chances are you won't die, and will still have about 25% health. That's good enough to possibly take a fallschirmmesser hit. If you bleed out, and no one is around to heal you, I can see that causing many people to not want to play. If anything, medics should just give you health back, rather than you actually bleeding out. Also, not always will you bleed out. If you got shot in the arm, or the thigh, foot even, you won't produce so much blood to actually bleed out. Bleeding out is caused when a vital artery or vein is ruptured and the skin is pierced. Example? Wrist, neck, groin, stomach, chest.
« Last Edit: August 23, 2013, 06:39:03 pm by kpetschulat »

Offline Wismar

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Re: Development.
« Reply #113 on: August 23, 2013, 06:46:24 pm »
Hadn't thought of music yet, thanks.

Good news on the medics, sort of, I was given a medic script by danyEle, in which if you're wounded over 25 damage you slowly bleed out until you die, and a medic can stop this bleeding, but not give you your health back. Ideally i'd like to restore health but I'll settle for this for now. However for some reason the bandage disappears once you use it, and so the medics only get one, not very helpful if you have a group of wounded. Looking into fixing it.
Nice!
If it's possible maybe make the medic's inventory unlimited and just fill it up with bandages?

Offline Wismar

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Re: Development.
« Reply #114 on: August 23, 2013, 06:48:11 pm »
I like the idea of bleeding out.
It makes combat more interesting.
2 hit kills barely happens anyway.

Offline Willhelm

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Re: Development.
« Reply #115 on: August 23, 2013, 06:55:20 pm »
Yes, because it's a mod, for a DLC, for a game. :D

Such a thing will encourage camping, because everyone will be too afraid to move out into a field. If you get shot, from far away, good chances are you won't die, and will still have about 25% health. That's good enough to possibly take a fallschirmmesser hit. If you bleed out, and no one is around to heal you, I can see that causing many people to not want to play. If anything, medics should just give you health back, rather than you actually bleeding out. Also, not always will you bleed out. If you got shot in the arm, or the thigh, foot even, you won't produce so much blood to actually bleed out. Bleeding out is caused when a vital artery or vein is ruptured and the skin is pierced. Example? Wrist, neck, groin, stomach, chest.

You don't start bleeding once you've lost a certain amount of a health, you start bleeding if you take a hit of more than 25 damage which is around half health usually. If you continually take 5 damage at a time until you are almost dead you still won't start bleeding, it has to be one big hit of 25 or more. I can alter it so bleeding only occurs at at a higher damage, i can also alter the rate of bleeding, i think it's currently about 1hp every 10 seconds.

Quote
If it's possible maybe make the medic's inventory unlimited and just fill it up with bandages?
I tried but it doesn't work that way unfortunately.

Offline SeanBeansShako

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Re: Development.
« Reply #116 on: August 23, 2013, 06:56:21 pm »
The whole idea of medics is very stupid to me. That's going to kill public play, I know it for a fact.

People play this DLC and the mods for the organised events man. Public play is a novelty at best.

 

Offline Derpingtonpryce

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Re: Development.
« Reply #117 on: August 23, 2013, 07:10:09 pm »
Will the Grenadier Guards be in the mod?

Offline BSM 'Shut up' Williams

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Re: Development.
« Reply #118 on: August 23, 2013, 07:13:22 pm »
When will the medic be fixed?

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Offline Willhelm

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Re: Development.
« Reply #119 on: August 23, 2013, 07:14:32 pm »
Will the Grenadier Guards be in the mod?
Maybe.
When will the medic be fixed?
It will be with the next update assuming i do get it fixed.