Author Topic: Development.  (Read 98881 times)

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Offline Charles William

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Re: Development.
« Reply #30 on: August 19, 2013, 04:31:34 am »
I think it would be difficult to find enough information to make a whole russian faction for this period, whereas the UK and US were very busy in this time and there are lots of sources, also the US is more appealing to american players.

Ya got that right  8) We 'Mericans love US Army during this period
Head Developer of the Mexican American War Mod and War of 1812 Mod

 

Offline BSM 'Shut up' Williams

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Re: Development.
« Reply #31 on: August 19, 2013, 10:43:35 am »
I think it would be difficult to find enough information to make a whole russian faction for this period, whereas the UK and US were very busy in this time and there are lots of sources, also the US is more appealing to american players.

Ya got that right  8) We 'Mericans love US Army during this period

Me too. :)

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Offline Willhelm

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Re: Development.
« Reply #32 on: August 19, 2013, 01:26:16 pm »
People can start reserving British regiments.

Offline BSM 'Shut up' Williams

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Re: Development.
« Reply #33 on: August 19, 2013, 01:36:10 pm »
I reserve the 24th Warwickshire 2nd Battalion!

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Offline Willhelm

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Re: Development.
« Reply #34 on: August 19, 2013, 01:47:07 pm »
In the regiment section!

Offline SeanBeansShako

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Re: Development.
« Reply #35 on: August 19, 2013, 02:18:53 pm »
Will the British get late Victorian shako and forage caps as well?

Offline BSM 'Shut up' Williams

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Re: Development.
« Reply #36 on: August 19, 2013, 02:29:58 pm »

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Offline Willhelm

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Re: Development.
« Reply #37 on: August 21, 2013, 01:19:17 am »
Update time.

First we have the Colonial volunteers for the British. They're British citizens of the colonials settlements such as south Africa who have volunteered to fight, similar to the French partisans. They have more variation than shown here.
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I've also been working on the Chinese troops of the boxer rebellion. I've kindly been given permission to use some of the Chinese models from Full invasion 2.
First we have a traditionalist boxer rebel, they shunned western weapons and tactics for traditional Chinese weapons.
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Then we have the boxer Chinese Imperial infantry, they used European style uniforms and weaponry but were still Boxers.
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And finally we have Chinese irregular cavalry. The boxers were short on cavalry and most of it came from western China and Mongolia and had barely changed since the days of Genghis Khan. They were mostly used for scouting.
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Offline Johan

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Re: Development.
« Reply #38 on: August 21, 2013, 01:36:29 am »
Great work Willhelm!

Offline Mailman653

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Re: Development.
« Reply #39 on: August 21, 2013, 03:11:31 am »
Awesome, the Chinese sword made me laugh though  ;)

Offline Willhelm

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Re: Development.
« Reply #40 on: August 21, 2013, 03:18:04 am »
They seem big but they are those sizes.
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Offline Colbac

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Re: Development.
« Reply #41 on: August 21, 2013, 04:02:25 am »
I- who, what?

Chinese? :? I art confused.


Offline usnavy30

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Re: Development.
« Reply #42 on: August 21, 2013, 05:33:11 am »
Me and the head dev both agree to allow you the Chinese models you requested to use for Blood & Iron.
It really is the least we can do for allowing us permissions to Anglo-Zulu War content for FuIn2.
So enjoy ^_^
How To Run A Mod Installer.exe
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Hello.. I have a problem... It says I don't have Mount&Blade Warband: Napoleonic War and I have to buy it
Try joining a regular Napoleonic Wars server and then re-running the installer.

Offline Derpingtonpryce

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Re: Development.
« Reply #43 on: August 21, 2013, 11:32:37 am »
May I suggest you lower the pith helmets down a bit for the British, it will give them a bit more of a badass look while still staying historically accurate.  ;D

Offline BSM 'Shut up' Williams

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Re: Development.
« Reply #44 on: August 21, 2013, 01:19:17 pm »
May I suggest you lower the pith helmets down a bit for the British, it will give them a bit more of a badass look while still staying historically accurate.  ;D

I agree.

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