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Should the accuracy be decreased?

Yes
No

Author Topic: Are regular rifles too accurate ?  (Read 6671 times)

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Offline Willhelm

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Re: Are regular rifles too accurate ?
« Reply #15 on: August 11, 2014, 06:08:10 pm »
The Rifles are Pinpoint accurate wherever you aim , you get a kill.

Factually wrong.

Offline kpetschulat

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Re: Are regular rifles too accurate ?
« Reply #16 on: August 11, 2014, 06:32:04 pm »
The Rifles are Pinpoint accurate wherever you aim , you get a kill.

Factually wrong.

They really aren't that accurate. It's like shooting with quick reloading rifles from NW. It's inaccurate enough to keep lines, but accurate enough to snipe for the skirmishers.

Offline ConquerAlll

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Re: Are regular rifles too accurate ?
« Reply #17 on: October 09, 2014, 06:55:00 pm »
I personally think the rifles accuracy is fine, it just encourages players to actually engage in battles like they did back then. It wasn't all dodge bullets and guns blazing xD
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Offline hardcorefreestyleboy

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Re: Are regular rifles too accurate ?
« Reply #18 on: October 09, 2014, 09:06:24 pm »
Lines were basically mowed down by the skirmishers in former events. Line formations arent that clever in this md
Gerry is butiful!!!

Offline Wigster600

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Re: Are regular rifles too accurate ?
« Reply #19 on: December 29, 2014, 11:33:56 pm »
How about forced reticule removal?

Offline OttoFIN

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Re: Are regular rifles too accurate ?
« Reply #20 on: December 30, 2014, 11:16:18 am »
Everything in this mod is fine to me.

Offline Parrot

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Re: Are regular rifles too accurate ?
« Reply #21 on: December 30, 2014, 01:07:08 pm »
We've re-balanced the firearms for the next version - and so far the changes seem pretty spot on...

Code

CARBINES

["carbine_chassepot_cav", "Chassepot Cavalry Carbine", [("carbine_chassepot_cav",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_while_moving_mounted|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(3.0)|difficulty(0)|spd_rtng(65) | shoot_speed(375) | thrust_damage(110, pierce)|max_ammo(1)|accuracy(100), imodbits_none,[]], # Chassepot Cav
["carbine_chassepot_cav_melee", "Chassepot Cavalry Carbine", [("carbine_chassepot_cav",0)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,180 , weight(3.0)|difficulty(0)|spd_rtng(85) | weapon_length(82)| swing_damage(15, blunt) | thrust_damage(20, blunt), imodbits_none ],

["carbine_chasspot_arty", "Chassepot Artillery Carbine", [("carbine_chasspot_arty",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_while_moving_mounted|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(3.0)|difficulty(0)|spd_rtng(55) | shoot_speed(300) | thrust_damage(110, pierce)|max_ammo(1)|accuracy(100), imodbits_none,[]], # Chassepot Arty
["carbine_chasspot_arty_melee", "Chassepot Artillery Carbine", [("carbine_chasspot_arty",0)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,180 , weight(3.0)|difficulty(0)|spd_rtng(85) | weapon_length(63)| swing_damage(15, blunt) | thrust_damage(20, blunt), imodbits_none ],

["carbine_dreyse_cav", "M1857 Dreyse Carabine", [("carbine_dreyse_cav",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_while_moving_mounted|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(3.0)|difficulty(0)|spd_rtng(55) | shoot_speed(250) | thrust_damage(110, pierce)|max_ammo(1)|accuracy(100), imodbits_none,[]], # Dreyse Cav
["carbine_dreyse_cav_melee", "M1857 Dreyse Carabine", [("carbine_dreyse_cav",0)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,180 , weight(3.0)|difficulty(0)|spd_rtng(85) | weapon_length(63)| swing_damage(15, blunt) | thrust_damage(20, blunt), imodbits_none ],

["carbine_krag", "Springfield M1892-99 Krag Carbine", [("carbine_krag",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_while_moving_mounted|itp_next_item_as_melee ,itc_parry_polearm|itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(3.0)|difficulty(0)|spd_rtng(55) | shoot_speed(380) | thrust_damage(200, pierce)|max_ammo(5)|accuracy(135), imodbits_none,[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent_id"),(agent_play_sound, ":agent_id", "snd_breechload1")])]], # Krag
["carbine_krag_melee", "Springfield M1892-99 Krag", [("carbine_krag",0)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back,180 , weight(3.0)|difficulty(0)|spd_rtng(85) | weapon_length(82)| swing_damage(15, blunt) | thrust_damage(20, blunt), imodbits_none ],

["carbine_m1867", "M1867 Carabine", [("carbine_m1867",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_while_moving_mounted|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(3.0)|difficulty(0)|spd_rtng(55) | shoot_speed(250) | thrust_damage(110, pierce)|max_ammo(1)|accuracy(100), imodbits_none,[]], # M1867
["carbine_m1867_melee", "M1867 Carabine", [("carbine_m1867",0)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,180 , weight(3.0)|difficulty(0)|spd_rtng(85) | weapon_length(63)| swing_damage(15, blunt) | thrust_damage(20, blunt), imodbits_none ],

["carbine_martini_henry", "Martini-Henry Carbine", [("carbine_martini_henry",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_while_moving_mounted|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(3.0)|difficulty(0)|spd_rtng(55) | shoot_speed(342) | thrust_damage(110, pierce)|max_ammo(1)|accuracy(100), imodbits_none,[]], # Martini-Henry
["carbine_martini_henry_melee", "Martini-Henry Carbine", [("carbine_martini_henry",0)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,180 , weight(3.0)|difficulty(0)|spd_rtng(85) | weapon_length(82)| swing_damage(15, blunt) | thrust_damage(20, blunt), imodbits_none ],

["carbine_rollingblock", "Remington Rolling Block Carbine", [("carbine_rollingblock",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_can_knock_down|itp_cant_reload_while_moving_mounted|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(3.0)|difficulty(0)|spd_rtng(55) | shoot_speed(300) | thrust_damage(110, blunt)|max_ammo(1)|accuracy(100), imodbits_none,[]], # Rollingblock
["carbine_rollingblock_melee", "Remington Rolling Block Carbine", [("carbine_rollingblock",0)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,180 , weight(3.0)|difficulty(0)|spd_rtng(85) | weapon_length(90)| swing_damage(15, blunt) | thrust_damage(20, blunt), imodbits_none ],

["carbine_springfield", "Springfield M1873 Carbine", [("carbine_springfield",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_while_moving_mounted|itp_next_item_as_melee ,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(3.0)|difficulty(0)|spd_rtng(55) | shoot_speed(295) | thrust_damage(110, pierce)|max_ammo(1)|accuracy(100), imodbits_none,[]], # Springfield
["carbine_springfield_melee", "Springfield M1873 Carbine", [("carbine_springfield",0)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,180 , weight(3.0)|difficulty(0)|spd_rtng(85) | weapon_length(82)| swing_damage(15, blunt) | thrust_damage(20, blunt), imodbits_none ],

["carbine_winchester", "M1866 Winchester Rifle", [("carbine_winchester",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_while_moving_mounted|itp_next_item_as_melee ,itcf_shoot_musket|itcf_reload_pistol|itcf_carry_crossbow_back, 683, weight(3.0)|difficulty(0)|spd_rtng(25) | shoot_speed(95)  | thrust_damage(110, pierce)|max_ammo(7)|accuracy(90), imodbits_none,[]], # Winchester
["carbine_winchester_melee", "M1866 Winchester Rifle", [("carbine_winchester",0)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket,itc_musket_melee|itcf_carry_crossbow_back,180 , weight(3.0)|difficulty(0)|spd_rtng(85) | weapon_length(82)| swing_damage(15, blunt) | thrust_damage(20, blunt), imodbits_none ],


RIFLES

# Russian
["rifle_berdan", "Berdan Rifle", [("rifle_berdan",0)], itp_type_crossbow|itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(437)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(135), imodbits_none,[]], # Berdan
["rifle_berdan_melee", "Berdan Rifle", [("rifle_berdan",0)], itp_has_upper_stab|itp_type_polearm|itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(75)|weapon_length(107)| swing_damage(20, blunt)|thrust_damage(25, blunt), imodbits_none],
["rifle_berdan_b", "Berdan Rifle", [("rifle_berdan_b",0)], itp_cant_use_on_horseback|itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee, itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(437)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(115), imodbits_none,[]],
["rifle_berdan_b_melee", "Berdan Rifle", [("rifle_berdan_b",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_two_handed_wpn|itp_two_handed |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(80)|weapon_length(155)| swing_damage(40, pierce)|thrust_damage(50, pierce), imodbits_none],

# French
["rifle_chassepot", "Chassepot Fusil M1866", [("rifle_chassepot",0)], itp_type_crossbow|itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(410)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(135), imodbits_none,[]], # Chassepot
["rifle_chassepot_melee", "Chassepot Fusil M1866", [("rifle_chassepot",0)], itp_has_upper_stab|itp_type_polearm|itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(75)|weapon_length(105)| swing_damage(20, blunt)|thrust_damage(25, blunt), imodbits_none],
["rifle_chassepot_b", "Chassepot Fusil M1866", [("rifle_chassepot_b",0)], itp_cant_use_on_horseback|itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee, itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(410)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(115), imodbits_none,[]],
["rifle_chassepot_b_melee", "Chassepot Fusil M1866", [("rifle_chassepot_b",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_two_handed_wpn|itp_two_handed |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(80)|weapon_length(160)| swing_damage(40, pierce)|thrust_damage(50, pierce), imodbits_none],

#German
["rifle_dreyse", "Dreyse Zundnadelgewehr M1862", [("rifle_dreyse",0)], itp_type_crossbow|itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(360)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(135), imodbits_none,[]], # Dreyse
["rifle_dreyse_melee", "Dreyse Zundnadelgewehr M1862", [("rifle_dreyse",0)], itp_has_upper_stab|itp_type_polearm|itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(75)|weapon_length(115)| swing_damage(20, blunt)|thrust_damage(25, blunt), imodbits_none],
["rifle_dreyse_b", "Dreyse Zundnadelgewehr M1862", [("rifle_dreyse_b",0)], itp_cant_use_on_horseback|itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee, itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(360)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(115), imodbits_none,[]],
["rifle_dreyse_b_melee", "Dreyse Zundnadelgewehr M1862", [("rifle_dreyse_b",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_two_handed_wpn|itp_two_handed |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(80)|weapon_length(160)| swing_damage(40, pierce)|thrust_damage(50, pierce), imodbits_none],

# 1890s+
["rifle_gewehr", "Gewehr 98", [("rifle_gewehr",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee ,itc_parry_polearm|itcf_shoot_musket|itcf_carry_crossbow_back,683 , weight(4.8)|difficulty(0)|spd_rtng(18)|shoot_speed(650)| thrust_damage(130 ,pierce)|max_ammo(5)|accuracy(117), imodbits_none,[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent_id"),(agent_play_sound, ":agent_id", "snd_breechload1")])]],
["rifle_gewehr_melee", "Gewehr 98", [("rifle_gewehr",0)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back,180 , weight(4.8)|difficulty(0)|spd_rtng(75)|weapon_length(114)| swing_damage(20, blunt)|thrust_damage(25, blunt), imodbits_none ],

["rifle_krag", "Springfield M1892-99 Krag", [("rifle_krag",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee ,itc_parry_polearm|itcf_shoot_musket|itcf_carry_crossbow_back,683 , weight(4.8)|difficulty(0)|spd_rtng(18)|shoot_speed(410)| thrust_damage(200 ,pierce)|max_ammo(5)|accuracy(126), imodbits_none,[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent_id"),(agent_play_sound, ":agent_id", "snd_breechload2")])]],
["rifle_krag_melee", "Springfield M1892-99 Krag", [("rifle_krag",0)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back,180 , weight(4.8)|difficulty(0)|spd_rtng(75)|weapon_length(114)| swing_damage(20, blunt)|thrust_damage(25, blunt), imodbits_none ],

["rifle_lee_enfield", "Magazine Lee-Enfield", [("rifle_lee_enfield",0)], itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee ,itc_parry_polearm|itcf_shoot_musket|itcf_carry_crossbow_back,683 , weight(4.8)|difficulty(0)|spd_rtng(22)|shoot_speed(544)| thrust_damage(145 ,pierce)|max_ammo(10)|accuracy(112), imodbits_none,[(ti_on_weapon_attack, [(store_trigger_param_1, ":agent_id"),(agent_play_sound, ":agent_id", "snd_breechload3")])]],
["rifle_lee_enfield_melee", "Magazine Lee-Enfield", [("rifle_lee_enfield",0)], itp_has_upper_stab|itp_type_polearm |itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back,180 , weight(4.8)|difficulty(0)|spd_rtng(75)|weapon_length(114)| swing_damage(20, blunt)|thrust_damage(25, blunt), imodbits_none ],

# Austrian
["rifle_m1867", "M1867 Werndl-Holub", [("rifle_m1867",0)], itp_type_crossbow|itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(385)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(135), imodbits_none,[]], # M1862
["rifle_m1867_melee", "M1867 Werndl-Holub", [("rifle_m1867",0)], itp_has_upper_stab|itp_type_polearm|itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(75)|weapon_length(110)| swing_damage(20, blunt)|thrust_damage(25, blunt), imodbits_none],
["rifle_m1867_b", "M1867 Werndl-Holub", [("rifle_m1867_b",0)], itp_cant_use_on_horseback|itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee, itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(385)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(115), imodbits_none,[]],
["rifle_m1867_b_melee", "M1867 Werndl-Holub", [("rifle_m1867_b",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_two_handed_wpn|itp_two_handed |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(80)|weapon_length(155)| swing_damage(40, pierce)|thrust_damage(50, pierce), imodbits_none],

# British
["rifle_martini_henry", "Martini-Henry Rifle", [("rifle_martini_henry",0)], itp_type_crossbow|itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(378)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(135), imodbits_none,[]], # Martini-Henry
["rifle_martini_henry_melee", "Martini-Henry Rifle", [("rifle_martini_henry",0)], itp_has_upper_stab|itp_type_polearm|itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(75)|weapon_length(95)| swing_damage(20, blunt)|thrust_damage(25, blunt), imodbits_none],
["rifle_martini_henry_b", "Martini-Henry Rifle", [("rifle_martini_henry_b",0)], itp_cant_use_on_horseback|itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee, itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(378)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(115), imodbits_none,[]],
["rifle_martini_henry_b_melee", "Martini-Henry Rifle", [("rifle_martini_henry_b",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_two_handed_wpn|itp_two_handed |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(80)|weapon_length(140)| swing_damage(40, pierce)|thrust_damage(50, pierce), imodbits_none],

# Swedish
["rifle_peabody", "Peabody Rifle", [("rifle_peabody",0)], itp_type_crossbow|itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(360)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(135), imodbits_none,[]], # Peabody
["rifle_peabody_melee", "Peabody Rifle", [("rifle_peabody",0)], itp_has_upper_stab|itp_type_polearm|itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(75)|weapon_length(100)| swing_damage(20, blunt)|thrust_damage(25, blunt), imodbits_none],
["rifle_peabody_b", "Peabody Rifle", [("rifle_peabody_b",0)], itp_cant_use_on_horseback|itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee, itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(360)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(115), imodbits_none,[]],
["rifle_peabody_b_melee", "Peabody Rifle", [("rifle_peabody_b",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_two_handed_wpn|itp_two_handed |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(80)|weapon_length(145)| swing_damage(40, pierce)|thrust_damage(50, pierce), imodbits_none],

# United States
["rifle_rollingblock", "Remington Rolling Block", [("rifle_rollingblock",0)], itp_type_crossbow|itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(365)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(135), imodbits_none,[]], # Rollingblock
["rifle_rollingblock_melee", "Remington Rolling Block", [("rifle_rollingblock",0)], itp_has_upper_stab|itp_type_polearm|itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(75)|weapon_length(110)| swing_damage(20, blunt)|thrust_damage(25, blunt), imodbits_none],
["rifle_rollingblock_b", "Remington Rolling Block", [("rifle_rollingblock_b",0)], itp_cant_use_on_horseback|itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee, itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(365)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(115), imodbits_none,[]],
["rifle_rollingblock_b_melee", "Remington Rolling Block", [("rifle_rollingblock_b",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_two_handed_wpn|itp_two_handed |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(80)|weapon_length(160)| swing_damage(40, pierce)|thrust_damage(50, pierce), imodbits_none],

["rifle_springfield", "Springfield Model 1873", [("rifle_springfield",0)], itp_type_crossbow|itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(410)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(135), imodbits_none,[]], # Springfield
["rifle_springfield_melee", "Springfield Model 1873", [("rifle_springfield",0)], itp_has_upper_stab|itp_type_polearm|itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(75)|weapon_length(115)| swing_damage(20, blunt)|thrust_damage(25, blunt), imodbits_none],
["rifle_springfield_b", "Springfield Model 1873", [("rifle_springfield_b",0)], itp_cant_use_on_horseback|itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee, itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(410)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(115), imodbits_none,[]],
["rifle_springfield_b_melee", "Springfield Model 1873", [("rifle_springfield_b",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_two_handed_wpn|itp_two_handed |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(80)|weapon_length(160)| swing_damage(40, pierce)|thrust_damage(50, pierce), imodbits_none],

# Japan
["rifle_snider_enfield", "Snider Enfield Rifle", [("rifle_snider_enfield",0)], itp_type_crossbow|itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee,itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(381)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(135), imodbits_none,[]], # Snider Enfield
["rifle_snider_enfield_melee", "Snider Enfield Rifle", [("rifle_snider_enfield",0)], itp_has_upper_stab|itp_type_polearm|itp_primary|itp_no_blur|itp_offset_musket|itp_can_knock_down,itc_musket_melee|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(75)|weapon_length(105)| swing_damage(20, blunt)|thrust_damage(25, blunt), imodbits_none],
["rifle_snider_enfield_b", "Snider Enfield Rifle", [("rifle_snider_enfield_b",0)], itp_cant_use_on_horseback|itp_type_crossbow |itp_merchandise|itp_primary|itp_two_handed|itp_cant_reload_on_horseback|itp_next_item_as_melee, itcf_shoot_musket|itcf_carry_crossbow_back, 683, weight(4.8)|difficulty(0)|spd_rtng(45)|shoot_speed(381)| thrust_damage(140, pierce)|max_ammo(1)|accuracy(115), imodbits_none,[]],
["rifle_snider_enfield_b_melee", "Snider Enfield Rifle", [("rifle_snider_enfield_b",0)], itp_cant_use_on_horseback|itp_has_upper_stab|itp_type_two_handed_wpn|itp_two_handed |itp_primary|itp_is_pike|itp_no_blur,itc_spear|itcf_carry_crossbow_back, 180, weight(4.8)|difficulty(0)|spd_rtng(80)|weapon_length(155)| swing_damage(40, pierce)|thrust_damage(50, pierce), imodbits_none],

Since the rifles are more accurate, I'll be adjusting the cross-hair to compensate for this so that it's not all about point-and-shoot. You may also notice that the weapon lengths have been fixed, so that the length now corresponds exactly with the mesh - eliminating the "ghost bayonet" effect.
Check out mods I've worked on: Blood and Iron: Age of Imperialism, and North and South!

Offline Wigster600

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Re: Are regular rifles too accurate ?
« Reply #22 on: December 30, 2014, 01:10:42 pm »
Sounds good.  :P

Spoiler
Gib relize pls
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Offline DarthTaco

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Re: Are regular rifles too accurate ?
« Reply #23 on: January 17, 2015, 09:09:14 pm »
Hearing about new patches gives me the willies, not gonna lie.