Author Topic: Blood and Iron - General discussion.  (Read 271324 times)

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Offline BSM 'Shut up' Williams

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Re: Blood and Iron - General discussion.
« Reply #1245 on: June 20, 2013, 04:42:46 pm »
I hope the gun sounds will be improved. They're so weak atm.

I'm working on some different sounds, i'll probably do a poll to decide which people prefer.

Willhelm, add this animation please!! is very nice:

https://www.fsegames.eu/forum/index.php?topic=6308.0


You could add it yourself.

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Offline Wismar

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Re: Blood and Iron - General discussion.
« Reply #1246 on: June 20, 2013, 05:57:48 pm »
I hope the gun sounds will be improved. They're so weak atm.

I'm working on some different sounds, i'll probably do a poll to decide which people prefer.

Willhelm, add this animation please!! is very nice:

https://www.fsegames.eu/forum/index.php?topic=6308.0


You could add it yourself.
I'm using that animation in my NW module but I don't think it would fit in this kind of era.
Muskets are heavier and needs to be carried against the shoulder while the newer rifles wasn't as heavy (Simply a guess).

Offline Odysseus

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Re: Blood and Iron - General discussion.
« Reply #1247 on: June 21, 2013, 07:38:53 am »
I tried the fix for the "NW key not found" but the key was already there and it was correct. I deleted it anyway and created a new value but it still says I don't own NW.

Offline Hinkel

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Re: Blood and Iron - General discussion.
« Reply #1248 on: June 21, 2013, 03:29:12 pm »
I tried the fix for the "NW key not found" but the key was already there and it was correct. I deleted it anyway and created a new value but it still says I don't own NW.

This is a huge bug on the NW mod installer.
Did you try the new Client of North and South .404? Does it work for you? Need to know that, cause we fixed the scripts in it..

Offline Odysseus

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Re: Blood and Iron - General discussion.
« Reply #1249 on: June 27, 2013, 01:19:00 pm »
Yes, NaS works.

Offline Thvle

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Re: Blood and Iron - General discussion.
« Reply #1250 on: June 29, 2013, 04:42:17 pm »
The mod needs an update because ... gradually being emptied servers :S

Be serious, if make a mod is to have activity.


Offline Willhelm

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Re: Blood and Iron - General discussion.
« Reply #1251 on: June 29, 2013, 05:57:36 pm »
There will be an update, it's only been out a month, and the mod is geared towards events more than public play, which always inevitably dies no matter how many updates you do.

Offline Odysseus

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Re: Blood and Iron - General discussion.
« Reply #1252 on: July 05, 2013, 03:45:20 am »
And hopefully people will actually be able to play in the new patch.  ???

Offline Cara

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Re: Blood and Iron - General discussion.
« Reply #1253 on: July 18, 2013, 02:12:39 pm »
The mod needs an update because ... gradually being emptied servers :S

Be serious, if make a mod is to have activity.

Join a reg on B&I and join 15th events, Friday Event, etc and you will see 200 players battle, so you are wrong  ;D

Offline Wismar

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Re: Blood and Iron - General discussion.
« Reply #1254 on: July 18, 2013, 02:32:52 pm »
The mod needs an update because ... gradually being emptied servers :S

Be serious, if make a mod is to have activity.

Join a reg on B&I and join 15th events, Friday Event, etc and you will see 200 players battle, so you are wrong  ;D
Yep,
The mod is regimental based.
Just like N&S and similar.

Offline Feldmarschall_Ben

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Re: Blood and Iron - General discussion.
« Reply #1255 on: July 19, 2013, 07:38:39 pm »
That´s sad and it needs to be improved.
Maybe if austria was added everything would be better ;D

Offline Hawke

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Re: Blood and Iron - General discussion.
« Reply #1256 on: July 19, 2013, 08:51:47 pm »
Nah.

Offline Wismar

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Re: Blood and Iron - General discussion.
« Reply #1257 on: July 19, 2013, 08:54:43 pm »
That´s sad and it needs to be improved.
Maybe if austria was added everything would be better ;D
I agree.
Although the mod would appeal to a wider audience if UK was added.
But at the same time I want Austrians.

Offline Miller

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Re: Blood and Iron - General discussion.
« Reply #1258 on: July 20, 2013, 08:04:06 am »
if the mod was based on the entire Victorian Era and all of the factions it concerned it could even give nw a run for its money im sure. even specifically the scramble for Africa would suffice including the Sudan conflicts, anglo zulu wars, boer wars, etc. I think its too narrow.. well if nas was too narrow then this will certainly be too narrow to maintain a persistent playerbase despite any masterful moding its composed of, which i must say i feel it is  :)

Offline kpetschulat

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Re: Blood and Iron - General discussion.
« Reply #1259 on: July 20, 2013, 04:57:46 pm »
if the mod was based on the entire Victorian Era and all of the factions it concerned it could even give nw a run for its money im sure. even specifically the scramble for Africa would suffice including the Sudan conflicts, anglo zulu wars, boer wars, etc. I think its too narrow.. well if nas was too narrow then this will certainly be too narrow to maintain a persistent playerbase despite any masterful moding its composed of, which i must say i feel it is  :)

Tbh, maybe converting the mod to the "Victorian Era" as Miller said, would benefit the mod greatly. You can just emphasize the Franco-Prussian War.