Author Topic: Blood and Iron - General discussion.  (Read 271306 times)

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Offline TomaHawkAU

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1155 on: June 01, 2013, 12:53:28 am »
and now that you've done the gameplay aspects go back and make the models a bit better

Offline Wismar

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1156 on: June 01, 2013, 01:03:04 am »
The DB event was great! Really got a feel for the mod's gameplay now and it was great!

Offline Audiate

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1157 on: June 01, 2013, 01:08:26 am »
Lets give the guy a break, the mod is really good and now is time for a rest! Put your feet up, have a Yorkshire tea and relax! You have earned it!
and now that you've done the gameplay aspects go back and make the models a bit better

 +1 to both; Wilhelm, this mod turned out nicely, you should definitely relax for a while. I think some uniforms need polishing, since the gameplay aspects are currently very nice. I wouldn't mind the accuracy on rifles being slightly decreased, since I can snipe a head from four dozen meters away. For now, however, you should take a load off.

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1158 on: June 01, 2013, 01:13:06 am »
I will have to wait for more feedback, some people don't like the gun sounds, some people say they're great, some people say the uniforms are perfect some people say they need work, so obviously i can't just go and make bold decisions like changing a whole thing. But yes for now I'm taking a break.

Offline Sandford

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1159 on: June 01, 2013, 01:34:45 am »
I currently have an issue, I don't know if it's clientside, or something else. I downloaded the mod off of the first link, start the launcher, corrupted. Try from the second. It works, but I am unable to see servers, outside of the ocasional c-RPG, Native, and various other ones. But, when I look for a server compatible with the mod, there are none. I tried reinstalling, and then redownloading and reinstalling. Any help would be much appreciated!

Offline von_Bismarck

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1160 on: June 01, 2013, 01:43:23 am »
The weapons should stay as they are. The accuracy and the rate of fire is historically accurate and that's all what matters. Don't listen to those melee-lovers fools.

You have made a great mod Willhelm  ;)

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1161 on: June 01, 2013, 01:47:25 am »
I currently have an issue, I don't know if it's clientside, or something else. I downloaded the mod off of the first link, start the launcher, corrupted. Try from the second. It works, but I am unable to see servers, outside of the ocasional c-RPG, Native, and various other ones. But, when I look for a server compatible with the mod, there are none. I tried reinstalling, and then redownloading and reinstalling. Any help would be much appreciated!

Make sure your mods folder is called "Blood and Iron". Also make sure you're not installing when you have the NWs patch testing thing.

The weapons should stay as they are. The accuracy and the rate of fire is historically accurate and that's all what matters. Don't listen to those melee-lovers fools.

You have made a great mod Willhelm  ;)

I agree I'm not going to reduce accuracy, i don't want a reskinned NWs. This is war in 1870, guns are accurate and fast.

Offline Dom13WorstNW

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1162 on: June 01, 2013, 02:21:09 am »
Lets give the guy a break, the mod is really good and now is time for a rest! Put your feet up, have a Yorkshire tea and relax! You have earned it!

eww tea  just eww  >:( >:(


I love the mod  :D   I agree with piggy sit back  and relax for a bit  :D ;)

Offline SeanBeansShako

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1163 on: June 01, 2013, 02:33:22 am »
The accuracy of the weapons is fine,  a few of the models might need improving but you can do that later on in the year.


Offline kpetschulat

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1164 on: June 01, 2013, 02:54:56 am »
Did the event video get uploaded yet? I'm looking forward to seeing it.

Offline DeoVindice61

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1165 on: June 01, 2013, 05:17:24 am »
Playing Blood and Iron now, I ran quickly to here to say how awesome this mod is. Thank you Willhelm for the great mod. The wait was totally worth it.
« Last Edit: June 01, 2013, 11:00:52 am by DeoVindice61 »

Offline Sandford

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1166 on: June 01, 2013, 06:05:34 am »
I finally fixed my problem, thanks to a friend (thanks Cthulhu!)
 -On a side note, the servers are currently a "Wild West". So many purposeful tk's, and other crap. Sad. Great mod otherwise, thanks for all the time you put into it!

Offline Gokiller

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1167 on: June 01, 2013, 06:20:21 am »
Just some quick advice if you haven't done it already Wilhelm. Perhaps you could put on your thread that people will need to change the module name to "Blood and Iron". I presume that would be much easier than to have later either people asking here constantly or that people will have to search through the pages for their answer.

Offline Dom13WorstNW

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1168 on: June 01, 2013, 06:42:49 am »
Also The mod needs NA servers  :-\  Everytime I go on Blood and iron the Server (usually the most populated) I lose connection.   :'(


Offline Fabbels

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Re: Blood and Iron - A Franco-Prussian War mod. (Released)
« Reply #1169 on: June 01, 2013, 07:31:06 am »
Also The mod needs NA servers  :-\  Everytime I go on Blood and iron the Server (usually the most populated) I lose connection.   :'(

Try 1teSLR_NA_Server