Author Topic: Blood and Iron - General discussion.  (Read 271433 times)

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Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1020 on: May 28, 2013, 07:15:54 pm »
At the very top (in line 1) of the Python files you need to add non-English letters to, add "# coding=cp1252" minus the quotes. That'll change the encoding and allow you to use Unicode characters.

Alright I'll give it a go.

Offline TomaHawkAU

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1021 on: May 29, 2013, 09:12:59 am »
have you got fixable and unfixable bayonets yet?

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1022 on: May 29, 2013, 09:49:35 am »
Yes, but only just on monday, you can wait a few days right?

Offline Bacon

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1023 on: May 29, 2013, 02:53:18 pm »
So its abit delayed ?+ the map doesn't got any glitches right cuz I didn't reall ceck in to the before sending it :s

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1024 on: May 29, 2013, 03:39:06 pm »
I haven't seen any glitches.
Release date is set for 31st May/1st June, sort of depends how long the uploads take etc.

Offline The Nutty Pig

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1025 on: May 29, 2013, 03:42:19 pm »
I haven't seen any glitches.
Release date is set for 31st May/1st June, sort of depends how long the uploads take etc.
YAY Looking forward to playing!

Offline von_Bismarck

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1026 on: May 29, 2013, 03:45:56 pm »

Release date is set for 31st May/1st June, sort of depends how long the uploads take etc.

Can't wait.  :)


Offline BSM 'Shut up' Williams

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1027 on: May 29, 2013, 03:47:25 pm »
I haven't seen any glitches.
Release date is set for 31st May/1st June, sort of depends how long the uploads take etc.

I may have the Alpha but that's only small. Bring out the big guns!  ;)

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Offline Comrade Temuzu

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1028 on: May 29, 2013, 04:55:02 pm »
Excellent news!

Offline SeanBeansShako

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1029 on: May 29, 2013, 04:58:50 pm »
On a weekend too. Good timing. Anyone planning a EU post release event me a cool dude and sent me a PM about it.

Offline TORN

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1030 on: May 29, 2013, 05:15:40 pm »
apply for a board? :3

Offline Wismar

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1031 on: May 29, 2013, 05:32:54 pm »
It will be glorious!

Offline Desert Thunda

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1032 on: May 29, 2013, 05:36:23 pm »

Offline James Grant

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1033 on: May 29, 2013, 07:13:45 pm »
By the way dearest, I got the spacings a tad iffy again so I'll try and get them to you for tonight, at the latest tomorrow night.

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 67)
« Reply #1034 on: May 29, 2013, 08:07:30 pm »
No problem, don't worry if they look at bit off in the selection screen, thats cut off for the over head banner.

apply for a board? :3

Needs to be released first.