Author Topic: Blood and Iron - General discussion.  (Read 271293 times)

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Offline Wolff

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #795 on: April 28, 2013, 12:35:08 pm »
...half of the regiment is german, the other half (more or less)  is indeed french. But anyway - it was big fun  :)
The only problem is that most of the germans in the regiment are hating Bavaria  :o

 ;D

Offline Comrade Temuzu

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #796 on: April 28, 2013, 05:02:56 pm »
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Am I too good, or does everyone else suck?

Offline jordan de bretagne

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #797 on: April 28, 2013, 05:05:14 pm »
Quote
Am I too good, or does everyone else suck?

Because i'm not here  8)
92nd_Pvt_Alexander_MacFarlan

IVe_45e_SdtII_Jordan

Offline LeCalum

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #798 on: April 28, 2013, 05:35:15 pm »
Any openings for beta? I missed the Alpha :/.

Offline Miller

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #799 on: April 28, 2013, 05:57:13 pm »
...half of the regiment is german, the other half (more or less)  is indeed french. But anyway - it was big fun  :)
The only problem is that most of the germans in the regiment are hating Bavaria  :o

 ;D

And dont forget the other "half"... English guys. And dont worry, i can tell the Frenchies just LOVE Bavaria so it evens out  ;)

Offline Desert Thunda

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #800 on: April 28, 2013, 06:26:23 pm »
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Am I too good, or does everyone else suck?

Its the hax I tell you!

Offline kpetschulat

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #801 on: April 28, 2013, 06:29:52 pm »
I have a feeling the NA community for this mod is going to be very small. One of the official servers should be hosted in NA, that way we have a server with good ping, not in the 100s. Nobody plays on the commander battle server, same with the TDm. Can one of those be switched?

Offline von_Bismarck

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #802 on: April 28, 2013, 06:37:10 pm »
I have a feeling the NA community for this mod is going to be very small. One of the official servers should be hosted in NA, that way we have a server with good ping, not in the 100s. Nobody plays on the commander battle server, same with the TDm. Can one of those be switched?

I agree, this mod needs a 'murican server. In every case I don't worry too much for now since I will have to wait for the public release.

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #803 on: April 28, 2013, 07:00:17 pm »
I have a feeling the NA community for this mod is going to be very small. One of the official servers should be hosted in NA, that way we have a server with good ping, not in the 100s. Nobody plays on the commander battle server, same with the TDm. Can one of those be switched?

It is a closed alpha so you can't expect full servers, everyone pretty much flocks to one server with people on it.
I will try to arrange an NA server for release.

Offline SeanBeansShako

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #804 on: April 29, 2013, 12:51:09 am »
I have a feeling the NA community for this mod is going to be very small. One of the official servers should be hosted in NA, that way we have a server with good ping, not in the 100s. Nobody plays on the commander battle server, same with the TDm. Can one of those be switched?

The GCG guys are interested in hosting a line battle event and possibly a server in the future release since North And South seems to have waned.

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #805 on: April 29, 2013, 12:55:10 am »
Any openings for beta? I missed the Alpha :/.

I'm undecided on doing an open beta or not. Thoughts? But don't just say yes because you want to play the mod sooner.

Offline Nipplestockings

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #806 on: April 29, 2013, 12:58:18 am »
How many people are on the servers right now? Is it very active?

Offline TomaHawkAU

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #807 on: April 29, 2013, 01:00:37 am »
Any openings for beta? I missed the Alpha :/.

I'm undecided on doing an open beta or not. Thoughts? But don't just say yes because you want to play the mod sooner.

If you want to open up the opinions even more theirs this little country in the south west pacific called Australia that would like a go at this mod. I can organise an Official AU server quick smart
but considering no Australians have been invited to the alpha/beta its kinda hard

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #808 on: April 29, 2013, 01:17:45 am »
How many people are on the servers right now? Is it very active?
Getting about 20 people at night on public play and theres been events with 100 people on.

Any openings for beta? I missed the Alpha :/.

I'm undecided on doing an open beta or not. Thoughts? But don't just say yes because you want to play the mod sooner.

If you want to open up the opinions even more theirs this little country in the south west pacific called Australia that would like a go at this mod. I can organise an Official AU server quick smart
but considering no Australians have been invited to the alpha/beta its kinda hard

The problem with an Aus regiment in the closed alpha would be that you're in a very different time zone so events would be hard to organise, and the ping difference would make it pretty unfair. If not for that id' love to have an Aus regiment in.

Offline Colbac

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 50)
« Reply #809 on: April 29, 2013, 01:59:39 am »
Any openings for beta? I missed the Alpha :/.

I'm undecided on doing an open beta or not. Thoughts? But don't just say yes because you want to play the mod sooner.
Bu-but, that's the reason why I want to say yes.  :(