Author Topic: Blood and Iron - General discussion.  (Read 271432 times)

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Offline TORN

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #360 on: March 30, 2013, 01:57:16 pm »
- Prussian Infantry units
mobile guard? :o wished i saw them

and i think the muskets should be louder no? they sound like they're shot in the house next door.
Models look great but I do have a question.
Weren't the Pickelhaube covered while in battle? to protect them?
« Last Edit: March 30, 2013, 02:00:08 pm by TORN »

Offline König

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #361 on: March 30, 2013, 02:18:45 pm »
Awesome job Willhelm! :D

Weren't the Pickelhaube covered while in battle? to protect them?
I think that came along in WWI.
I don't trust anything but pizza from a pizza place.

Offline Hawke

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #362 on: March 30, 2013, 02:19:16 pm »
Awesome! :D

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #363 on: March 30, 2013, 03:30:17 pm »
- Prussian Infantry units
mobile guard? :o wished i saw them

and i think the muskets should be louder no? they sound like they're shot in the house next door.
Models look great but I do have a question.
Weren't the Pickelhaube covered while in battle? to protect them?

Mobile guard are on the French team, i'll do the french troops later.
Well they're rifles and yes, i haven't finalised the sounds yet but also fraps makes everything a bit quiet i think. They covered the pickelhaubes in WW1 but not in the FPW.


Offline Wismar

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #364 on: March 30, 2013, 07:35:17 pm »
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

Offline James Grant

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #365 on: March 30, 2013, 07:41:13 pm »
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

I'm fairly certain this mod developer has a mod installed.....

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #366 on: March 30, 2013, 07:57:44 pm »
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

They're new, they're much shorter and snappier, i did it myself messing with the particles.

Offline Wismar

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #367 on: March 30, 2013, 08:21:58 pm »
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

They're new, they're much shorter and snappier, i did it myself messing with the particles.
Yeah, I really like them!

Offline OGNValjean

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #368 on: March 30, 2013, 11:04:52 pm »
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

They're new, they're much shorter and snappier, i did it myself messing with the particles.
Yeah, I really like them!


You Should Make the Smoke Denser and Longer Lasting, with the Rapid Fire Power, It'd really add to the Combat confusion NW Lacks 90% of the time.

Offline The Nutty Pig

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #369 on: March 30, 2013, 11:07:08 pm »
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

They're new, they're much shorter and snappier, i did it myself messing with the particles.
Yeah, I really like them!


You Should Make the Smoke Denser and Longer Lasting, with the Rapid Fire Power, It'd really add to the Combat confusion NW Lacks 90% of the time.
+1

Offline Wismar

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #370 on: March 30, 2013, 11:20:42 pm »
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

They're new, they're much shorter and snappier, i did it myself messing with the particles.
Yeah, I really like them!


You Should Make the Smoke Denser and Longer Lasting, with the Rapid Fire Power, It'd really add to the Combat confusion NW Lacks 90% of the time.
+1
+1

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #371 on: March 30, 2013, 11:54:17 pm »
Nice to see your work in-game!
Are the flashes from the rifles new or are they the old ones?
They look better to me atleast. Maybe you just have some mod installed.

They're new, they're much shorter and snappier, i did it myself messing with the particles.
Yeah, I really like them!


You Should Make the Smoke Denser and Longer Lasting, with the Rapid Fire Power, It'd really add to the Combat confusion NW Lacks 90% of the time.

It does, the video just cuts out early because it's free fraps.


Offline von_Bismarck

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Re: Blood and Iron - A Franco-Prussian War mod. (Poll available)
« Reply #372 on: March 31, 2013, 12:37:43 am »
Small update, this is the Prussian Cuirassier which won the poll. It's the final unit i'll be making until after closed alpha, so next i have to work on code.
Spoiler
[close]
Theres also a new signature on the front made by Blame_canada

Wow, I am definetly not a fan of the Cuirassiers but I will be honored to wear such beautiful armor and helmet!
Awesome work!

Offline Wismar

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #373 on: March 31, 2013, 04:35:57 pm »
Willhelm, how will you make the light infantry and jägers?
Will the jägers have more accurate dreyses or will the class itself be more accurate?
And will the light have more speed and accuracy?

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 23)
« Reply #374 on: March 31, 2013, 04:44:39 pm »
Willhelm, how will you make the light infantry and jägers?
Will the jägers have more accurate dreyses or will the class itself be more accurate?
And will the light have more speed and accuracy?

The Jagers and light infantry have better firearm proficiency and can run faster, but they're not so good in melee. The jagers are slightly more accurate and worse at melee than the regular light infantry.