Author Topic: Blood and Iron - General discussion.  (Read 271303 times)

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Offline BSM 'Shut up' Williams

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #240 on: March 20, 2013, 05:47:04 pm »
Looking forward to the next update, what is planned when the weapon and uniform assets are out of the way?

Well i need to code in fixing bayonets and medics, then balancing, setting up a good server and then I can release closed alpha.

Yes.
Is closed Alpha for regiments only?

Okay then, can't wait for it.

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Offline LordAdder

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #241 on: March 20, 2013, 07:32:51 pm »
So what does the closed Alpha for regiments mean? Regiments can sign up for the closed Alpha?

Offline Tavington

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #242 on: March 20, 2013, 07:41:42 pm »
Bolt action rifles :D

Offline Comrade Temuzu

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #243 on: March 20, 2013, 07:55:24 pm »
http://forums.taleworlds.com/index.php?topic=163368.new#new

Posted some pictures of the map I'm working on here, have a look.

Offline Matthew

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #244 on: March 20, 2013, 08:08:44 pm »
Bolt action rifles :D
They are not really bolt action, the bolt is just necessary to make sure you can securely close the back of the rifle once you have placed the cartridge in.
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Offline BSM 'Shut up' Williams

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #245 on: March 20, 2013, 08:57:00 pm »
So what does the closed Alpha for regiments mean? Regiments can sign up for the closed Alpha?

The devs regiment is auto-in, only dev regiments i think ask willie.

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Offline Bramif

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #246 on: March 20, 2013, 09:01:34 pm »
http://forums.taleworlds.com/index.php?topic=163368.new#new

Posted some pictures of the map I'm working on here, have a look.
it looks great! :D I like the style you have made the houses.

Offline Comrade Temuzu

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #247 on: March 20, 2013, 09:03:22 pm »
Yeah, it's a great opportunity for me to mess around with props. I think I'll add a three-floor hotel of sorts next.

Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #248 on: March 20, 2013, 09:09:29 pm »
So what does the closed Alpha for regiments mean? Regiments can sign up for the closed Alpha?

Its mainly for testing, a lot will still be incomplete, i don't plan on having officer uniforms and such done for it. It's for organized mature regiments there probably won't be over 8.

Bolt action rifles :D
They are not really bolt action, the bolt is just necessary to make sure you can securely close the back of the rifle once you have placed the cartridge in.

They're bolt action but still single shot. Its certainly a lot quicker than a musket.

So what does the closed Alpha for regiments mean? Regiments can sign up for the closed Alpha?

The devs regiment is auto-in, only dev regiments i think ask willie.
Well yes but thats only really because they're an organised and helpful regiment, not entirely favouritism.

Yeah, it's a great opportunity for me to mess around with props. I think I'll add a three-floor hotel of sorts next.
Looks great, urban fighting will be very fun. It will look different in the mod because i have different wall and ground textures.


By the way i will be replacing surrendering with crying out for a medic and waving your arms for one.
« Last Edit: March 20, 2013, 09:11:56 pm by Willhelm »

Offline König

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #249 on: March 20, 2013, 09:35:58 pm »
I see myself playing the role of Medic quite often in this mod.
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Offline Betaknight

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #250 on: March 21, 2013, 12:58:32 am »
My choo choo train will run once again in a map.
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Offline LordAdder

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #251 on: March 21, 2013, 02:29:36 pm »
will there be a time for requests for Regiments to be in the closed alpha?

Offline BSM 'Shut up' Williams

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #252 on: March 21, 2013, 06:00:18 pm »
crying out for a medic and waving your arms for one. Thats gonna be awesome.

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Offline Willhelm

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #253 on: March 21, 2013, 06:14:54 pm »
will there be a time for requests for Regiments to be in the closed alpha?
Large regiments showing a lot of interest have a good chance.

I'll be posting another update tonight, with some
Spoiler
marines
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Offline Landrik

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Re: Blood and Iron - A Franco-Prussian War mod. (Update page 15)
« Reply #254 on: March 21, 2013, 06:46:48 pm »
Medic does sound interesting. I wonder if it'll be how it is in PW with using a scalpel to stab and heal or something else?

Looking forward to the update. ^_^
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