If I may ask, what exactly do you have to do to add he graphical enhancements only? I've been considering doing it myself, but I was worried I would just mess something up.
I can give you which resource/texture/data files from the mod to add to your game folder but right now I can't figure out how to fix the missing textures on certain units, its a very strange bug, but beyond that it works as it should, only the graphical enhancements are applied. It's basically modifying a mod so errors are bound to happen due to how integrated it all is but I'm happy with the way its turned out so far, theres very little that messed up.
Also on some maps the skybox acts weird when you look at it from a certain angle, its noticeable but not enough to be jarring in my opinion and only seems to occur on really large maps, see screenshot, plus you can also see the texture glitch issue I'm having with certain units as well.
It still looks very nice and at most angles the skybox is normal and gorgeous too, if I could only fix this stupid missing texture glitch problem I would be elated.
Regarding the texture glitches, its just missing unit textures, when I verify integrity of the game and its vanilla again, using Openbrf all the arty ranker, landwehr textures are normal, when I then import the selected mod files into resources and textures, the unit textures are missing in Openbrf and the game, and what's weirder is that restoring the install folders to their original state still doesn't solve the missing texture error, only exacerbates it and I have to verify integrity of the game again to restore all normal textures, even if they are physically located inside their folders. Seems to be some conflict between resource and textures or vanilla and modded resource files, I can't figure it out, it's hard to keep track of all the methods and trial and error I'm working on for it.
So let me just mark down which units have missing textures since it might help someone to solve this issue.
France-
arty ranker
arty officer
Marine
Naval Captain
Napoleon
British-
Rifleman sergeant
Rifleman hornist
Prussia-
Landwehr - all ranks
Lancer cavalry
Austria-
14th Regiment officer
62nd Regiment officer
Russia-
None
For some of these its just their shirts or pants which have missing textures, I probably fucked up somewhere with this but I haven't been able to find where so far.
Anyways here's all the files from the mod you need, put these in a clean install, its a good idea to make backups of your original game because this might fuck something up and then you can swap modules back or just verify integrity with Steam. Merge all folders and replace over files when prompted, then start the game and load a map, you will see the beautiful new graphics/skybox provided to us in NW by Parrot, and you will also see probably a few very white looking units around, especially from France or any Austrian officers. But you shouldn't see any glitches or missing textures on scenery/props.
I provide this in the hopes that someone can figure out what I did wrong in my attempt and help me to fix it so those who want just these awesome graphical updates can enjoy them without these unit texture bugs. And thanks again to Parrot for the awesome mod, I like to work my way piecemeal through modding games, picking and choosing selectively what to add so I was compelled to do so for this one because this just makes the environments look so much nicer.
Here's a pic of folders/files are in that download so you can get a better idea of what it is
And this is what I kept from the mod in module.ini, also shown in the pic.
Spoiler
# Enhancement Main Files
load_mod_resource = pm_textures
load_mod_resource = pm_materials
load_mod_resource = pm_terrain_borders
load_mod_resource = pm_terrain_borders_b
load_mod_resource = pm_skyboxes
#load_mod_resource = PB_castle_a
#load_mod_resource = PB_castle_e
#load_mod_resource = PB_gutek_houses
load_mod_resource = PB_gutek_materials
load_mod_resource = PB_gutek_particles
load_mod_resource = PB_gutek_textures
#load_mod_resource = PB_snowy_castle
#load_mod_resource = PB_snowy_houses
#load_mod_resource = PB_town_houses_d
load_mod_resource = pl_map_tree_meshes
load_mod_resource = pl_tree_meshes
load_mod_resource = pl_xtree_meshes
load_mod_resource = pl_grass_meshes
load_mod_resource = pl_plant_meshes
load_mod_resource = pl_xtree_meshes_b
load_mod_resource = pl_xtree_meshes_c
load_mod_resource = pl_grass_meshes_b
load_mod_resource = pl_tree_e_meshes
I'll be working on fixing the missing unit textures glitch that occurs when you add these files but right now I've hit a dead end.
At least the maps look pretty